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itdkinoko.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_3F14_Logic27_Spawned (Item_GObj *)
 
void it_80293A70 (Item_GObj *)
 
bool itDkinoko_UnkMotion0_Anim (Item_GObj *)
 
void itDkinoko_UnkMotion0_Phys (Item_GObj *)
 
bool itDkinoko_UnkMotion0_Coll (Item_GObj *)
 
void it_80293BE8 (Item_GObj *)
 
void it_80293C10 (Item_GObj *)
 
bool itDkinoko_UnkMotion1_Anim (Item_GObj *)
 
void itDkinoko_UnkMotion1_Phys (Item_GObj *)
 
bool itDkinoko_UnkMotion1_Coll (Item_GObj *)
 
bool it_3F14_Logic27_DmgDealt (Item_GObj *)
 
void it_3F14_Logic27_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6130 []
 

Function Documentation

◆ it_3F14_Logic27_Spawned()

void it_3F14_Logic27_Spawned ( Item_GObj gobj)

◆ it_80293A70()

void it_80293A70 ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Anim()

bool itDkinoko_UnkMotion0_Anim ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Phys()

void itDkinoko_UnkMotion0_Phys ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Coll()

bool itDkinoko_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80293BE8()

void it_80293BE8 ( Item_GObj gobj)

◆ it_80293C10()

void it_80293C10 ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Anim()

bool itDkinoko_UnkMotion1_Anim ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Phys()

void itDkinoko_UnkMotion1_Phys ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Coll()

bool itDkinoko_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic27_DmgDealt()

bool it_3F14_Logic27_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic27_EvtUnk()

void it_3F14_Logic27_EvtUnk ( Item_GObj gobj,
Item_GObj gobj_2 
)

Variable Documentation

◆ it_803F6130

ItemStateTable it_803F6130[]
extern