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itclimbersice.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802C1590 (Item_GObj *, Vec3 *, enum_t, float facing_dir)
 
void it_802C16F8 (Item_GObj *)
 
void it_802C17DC (Item_GObj *)
 
void it_2725_Logic90_Destroyed (Item_GObj *)
 
UNK_RET it_802C1854 (UNK_PARAMS)
 
UNK_RET it_802C1950 (UNK_PARAMS)
 
bool itClimbersice_UnkMotion0_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion0_Phys (Item_GObj *gobj)
 it_802C1590
 
bool itClimbersice_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802C1A58 (UNK_PARAMS)
 
bool itClimbersice_UnkMotion1_Anim (Item_GObj *gobj)
 itClimbersice_UnkMotion0_Coll
 
void itClimbersice_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802C1AE4 (UNK_PARAMS)
 
bool itClimbersice_UnkMotion2_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET fn_802C1D44 (UNK_PARAMS)
 
bool itClimbersice_UnkMotion3_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_2725_Logic90_DmgDealt (Item_GObj *)
 itClimbersice_UnkMotion1_Phys
 
bool it_2725_Logic90_Reflected (Item_GObj *)
 
bool it_2725_Logic90_Clanked (Item_GObj *)
 it_2725_Logic90_Reflected
 
bool it_2725_Logic90_HitShield (Item_GObj *)
 
bool it_2725_Logic90_Absorbed (Item_GObj *)
 it_2725_Logic90_HitShield
 
bool it_2725_Logic90_ShieldBounced (Item_GObj *)
 
void it_2725_Logic90_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7668 []
 

Function Documentation

◆ it_802C1590()

Item_GObj * it_802C1590 ( Item_GObj ,
Vec3 *  ,
enum_t  ,
float  facing_dir 
)

◆ it_802C16F8()

void it_802C16F8 ( Item_GObj )

◆ it_802C17DC()

void it_802C17DC ( Item_GObj )

◆ it_2725_Logic90_Destroyed()

void it_2725_Logic90_Destroyed ( Item_GObj )

◆ it_802C1854()

UNK_RET it_802C1854 ( UNK_PARAMS  )

◆ it_802C1950()

UNK_RET it_802C1950 ( UNK_PARAMS  )

◆ itClimbersice_UnkMotion0_Anim()

bool itClimbersice_UnkMotion0_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Phys()

◆ itClimbersice_UnkMotion0_Coll()

bool itClimbersice_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C1A58()

UNK_RET it_802C1A58 ( UNK_PARAMS  )

◆ itClimbersice_UnkMotion1_Anim()

bool itClimbersice_UnkMotion1_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Phys()

void itClimbersice_UnkMotion1_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Coll()

bool itClimbersice_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802C1AE4()

UNK_RET it_802C1AE4 ( UNK_PARAMS  )

◆ itClimbersice_UnkMotion2_Anim()

bool itClimbersice_UnkMotion2_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion2_Phys()

void itClimbersice_UnkMotion2_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion2_Coll()

bool itClimbersice_UnkMotion2_Coll ( Item_GObj gobj)

◆ fn_802C1D44()

UNK_RET fn_802C1D44 ( UNK_PARAMS  )

◆ itClimbersice_UnkMotion3_Anim()

bool itClimbersice_UnkMotion3_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion3_Phys()

void itClimbersice_UnkMotion3_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion3_Coll()

bool itClimbersice_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic90_DmgDealt()

◆ it_2725_Logic90_Reflected()

bool it_2725_Logic90_Reflected ( Item_GObj )

◆ it_2725_Logic90_Clanked()

bool it_2725_Logic90_Clanked ( Item_GObj arg0)

◆ it_2725_Logic90_HitShield()

bool it_2725_Logic90_HitShield ( Item_GObj )

◆ it_2725_Logic90_Absorbed()

bool it_2725_Logic90_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic90_ShieldBounced()

bool it_2725_Logic90_ShieldBounced ( Item_GObj )

◆ it_2725_Logic90_EvtUnk()

void it_2725_Logic90_EvtUnk ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F7668

ItemStateTable it_803F7668[]
extern