#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802C1590()
◆ it_802C16F8()
◆ it_802C17DC()
◆ it_2725_Logic90_Destroyed()
void it_2725_Logic90_Destroyed |
( |
Item_GObj * |
| ) |
|
◆ it_802C1854()
◆ it_802C1950()
◆ itClimbersice_UnkMotion0_Anim()
◆ itClimbersice_UnkMotion0_Phys()
void itClimbersice_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itClimbersice_UnkMotion0_Coll()
◆ it_802C1A58()
◆ itClimbersice_UnkMotion1_Anim()
◆ itClimbersice_UnkMotion1_Phys()
void itClimbersice_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itClimbersice_UnkMotion1_Coll()
◆ it_802C1AE4()
◆ itClimbersice_UnkMotion2_Anim()
◆ itClimbersice_UnkMotion2_Phys()
void itClimbersice_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itClimbersice_UnkMotion2_Coll()
◆ fn_802C1D44()
◆ itClimbersice_UnkMotion3_Anim()
◆ itClimbersice_UnkMotion3_Phys()
void itClimbersice_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itClimbersice_UnkMotion3_Coll()
◆ it_2725_Logic90_DmgDealt()
◆ it_2725_Logic90_Reflected()
◆ it_2725_Logic90_Clanked()
◆ it_2725_Logic90_HitShield()
◆ it_2725_Logic90_Absorbed()
◆ it_2725_Logic90_ShieldBounced()
◆ it_2725_Logic90_EvtUnk()
◆ it_803F7668