SSBM Decomp
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itchicoritaleaf.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802C9B20 (Item_GObj *)
 
void it_2725_Logic30_Spawned (Item_GObj *)
 
bool it_2725_Logic30_HitShield (Item_GObj *)
 
void it_2725_Logic30_EvtUnk (Item_GObj *, HSD_GObj *)
 
bool it_2725_Logic30_Reflected (Item_GObj *)
 
void it_802C9CC0 (Item_GObj *)
 
bool itChicoritaleaf_UnkMotion0_Anim (HSD_GObj *)
 
void itChicoritaleaf_UnkMotion0_Phys (HSD_GObj *)
 
bool itChicoritaleaf_UnkMotion0_Coll (HSD_GObj *)
 

Variables

ItemStateTable it_803F7AC8 []
 

Function Documentation

◆ it_802C9B20()

void it_802C9B20 ( Item_GObj chicorita_gobj)

◆ it_2725_Logic30_Spawned()

void it_2725_Logic30_Spawned ( Item_GObj item_gobj)

◆ it_2725_Logic30_HitShield()

bool it_2725_Logic30_HitShield ( Item_GObj item_gobj)

◆ it_2725_Logic30_EvtUnk()

void it_2725_Logic30_EvtUnk ( Item_GObj item_gobj,
HSD_GObj ref_gobj 
)

◆ it_2725_Logic30_Reflected()

bool it_2725_Logic30_Reflected ( Item_GObj item_gobj)

◆ it_802C9CC0()

void it_802C9CC0 ( Item_GObj item_gobj)

◆ itChicoritaleaf_UnkMotion0_Anim()

bool itChicoritaleaf_UnkMotion0_Anim ( HSD_GObj item_gobj)

◆ itChicoritaleaf_UnkMotion0_Phys()

void itChicoritaleaf_UnkMotion0_Phys ( HSD_GObj item_gobj)

◆ itChicoritaleaf_UnkMotion0_Coll()

bool itChicoritaleaf_UnkMotion0_Coll ( HSD_GObj item_gobj)

Variable Documentation

◆ it_803F7AC8

ItemStateTable it_803F7AC8[]
extern