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◆ it_3F14_Logic0_Spawned()
void it_3F14_Logic0_Spawned |
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Item_GObj * |
item_gobj | ) |
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◆ it_8027CF30()
◆ it_8027CFE8()
◆ it_8027D0B8()
◆ itCapsule_UnkMotion0_Anim()
◆ itCapsule_UnkMotion0_Phys()
void itCapsule_UnkMotion0_Phys |
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Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion0_Coll()
◆ it_8027D148()
◆ itCapsule_UnkMotion4_Anim()
◆ itCapsule_UnkMotion4_Phys()
void itCapsule_UnkMotion4_Phys |
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Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion4_Coll()
◆ it_3F14_Logic0_PickedUp()
void it_3F14_Logic0_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion2_Anim()
◆ itCapsule_UnkMotion2_Phys()
void itCapsule_UnkMotion2_Phys |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic0_Dropped()
void it_3F14_Logic0_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic0_Thrown()
void it_3F14_Logic0_Thrown |
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Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion3_Phys()
void itCapsule_UnkMotion3_Phys |
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Item_GObj * |
item_gobj | ) |
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◆ itCapsule_UnkMotion3_Coll()
◆ it_8027D2DC()
◆ itCapsule_UnkMotion5_Anim()
◆ itCapsule_UnkMotion5_Phys()
void itCapsule_UnkMotion5_Phys |
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Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion5_Coll()
◆ it_3F14_Logic0_DmgDealt()
◆ it_3F14_Logic0_DmgReceived()
◆ it_3F14_Logic0_EnteredAir()
void it_3F14_Logic0_EnteredAir |
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Item_GObj * |
item_gobj | ) |
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◆ itCapsule_UnkMotion6_Anim()
◆ itCapsule_UnkMotion6_Phys()
void itCapsule_UnkMotion6_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itCapsule_UnkMotion6_Coll()
◆ it_3F14_Logic0_Clanked()
◆ it_3F14_Logic0_Reflected()
◆ it_3F14_Logic0_HitShield()
◆ it_3F14_Logic0_ShieldBounced()
◆ it_3F14_Logic0_EvtUnk()
◆ it_803F5468