Go to the source code of this file.
◆ it_80286088()
◆ it_3F14_Logic1_Spawned()
◆ it_3F14_Logic1_Destroyed()
void it_3F14_Logic1_Destroyed |
( |
Item_GObj * |
| ) |
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◆ it_80286248()
◆ it_80286340()
◆ it_802863BC()
◆ fn_80286480()
◆ itBox_UnkMotion0_Anim()
◆ itBox_UnkMotion0_Phys()
void itBox_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion0_Coll()
◆ it_8028655C()
◆ itBox_UnkMotion4_Anim()
◆ itBox_UnkMotion1_Phys()
void itBox_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion1_Coll()
◆ it_3F14_Logic1_PickedUp()
◆ itBox_UnkMotion2_Anim()
◆ itBox_UnkMotion2_Phys()
void itBox_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic1_Thrown()
◆ itBox_UnkMotion4_Phys()
void itBox_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion3_Coll()
◆ it_3F14_Logic1_Dropped()
◆ itBox_UnkMotion4_Coll()
◆ it_80286AA4()
◆ itBox_UnkMotion6_Anim()
◆ itBox_UnkMotion6_Phys()
void itBox_UnkMotion6_Phys |
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Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion6_Coll()
◆ it_80286BA0()
◆ itBox_UnkMotion7_Anim()
◆ itBox_UnkMotion7_Phys()
void itBox_UnkMotion7_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion7_Coll()
◆ it_3F14_Logic1_DmgDealt()
◆ it_3F14_Logic1_Clanked()
◆ it_3F14_Logic1_HitShield()
◆ it_3F14_Logic1_Reflected()
◆ it_3F14_Logic1_DmgReceived()
◆ it_3F14_Logic1_EnteredAir()
void it_3F14_Logic1_EnteredAir |
( |
Item_GObj * |
| ) |
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◆ itBox_UnkMotion5_Anim()
◆ itBox_UnkMotion5_Phys()
void itBox_UnkMotion5_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion5_Coll()
◆ it_3F14_Logic1_EvtUnk()
◆ it_802870A4()
◆ itBox_UnkMotion8_Anim()
◆ itBox_UnkMotion8_Phys()
void itBox_UnkMotion8_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBox_UnkMotion8_Coll()
◆ it_8028733C()
◆ it_803F5850