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itbox.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

HSD_GObjit_80286088 (HSD_GObj *)
 
void it_3F14_Logic1_Spawned (Item_GObj *)
 
void it_3F14_Logic1_Destroyed (Item_GObj *)
 
UNK_RET it_80286248 (UNK_PARAMS)
 
UNK_RET it_80286340 (UNK_PARAMS)
 
UNK_RET it_802863BC (UNK_PARAMS)
 
UNK_RET fn_80286480 (UNK_PARAMS)
 
bool itBox_UnkMotion0_Anim (Item_GObj *gobj)
 
void itBox_UnkMotion0_Phys (Item_GObj *gobj)
 it_80286088
 
bool itBox_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_8028655C (UNK_PARAMS)
 
bool itBox_UnkMotion4_Anim (Item_GObj *gobj)
 itBox_UnkMotion0_Coll
 
void itBox_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic1_PickedUp (Item_GObj *)
 
bool itBox_UnkMotion2_Anim (Item_GObj *gobj)
 itBox_UnkMotion1_Phys
 
void itBox_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic1_Thrown (Item_GObj *)
 
void itBox_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic1_Dropped (Item_GObj *)
 
bool itBox_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_80286AA4 (UNK_PARAMS)
 
bool itBox_UnkMotion6_Anim (Item_GObj *gobj)
 
void itBox_UnkMotion6_Phys (Item_GObj *gobj)
 it_3F14_Logic1_Thrown
 
bool itBox_UnkMotion6_Coll (Item_GObj *gobj)
 
UNK_RET it_80286BA0 (UNK_PARAMS)
 
bool itBox_UnkMotion7_Anim (Item_GObj *gobj)
 
void itBox_UnkMotion7_Phys (Item_GObj *gobj)
 it_80286BA0
 
bool itBox_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic1_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic1_Clanked (Item_GObj *)
 
bool it_3F14_Logic1_HitShield (Item_GObj *)
 
bool it_3F14_Logic1_Reflected (Item_GObj *)
 
bool it_3F14_Logic1_DmgReceived (Item_GObj *)
 
void it_3F14_Logic1_EnteredAir (Item_GObj *)
 
bool itBox_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic1_DmgDealt
 
void itBox_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_3F14_Logic1_EvtUnk (Item_GObj *, Item_GObj *)
 itBox_UnkMotion5_Coll
 
UNK_RET it_802870A4 (UNK_PARAMS)
 
bool itBox_UnkMotion8_Anim (Item_GObj *gobj)
 it_802870A4
 
void itBox_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itBox_UnkMotion8_Coll (Item_GObj *gobj)
 itBox_UnkMotion8_Phys
 
UNK_RET it_8028733C (UNK_PARAMS)
 

Variables

ItemStateTable it_803F5850 []
 

Function Documentation

◆ it_80286088()

HSD_GObj * it_80286088 ( HSD_GObj )

◆ it_3F14_Logic1_Spawned()

void it_3F14_Logic1_Spawned ( Item_GObj )

◆ it_3F14_Logic1_Destroyed()

void it_3F14_Logic1_Destroyed ( Item_GObj )

◆ it_80286248()

UNK_RET it_80286248 ( UNK_PARAMS  )

◆ it_80286340()

UNK_RET it_80286340 ( UNK_PARAMS  )

◆ it_802863BC()

UNK_RET it_802863BC ( UNK_PARAMS  )

◆ fn_80286480()

UNK_RET fn_80286480 ( UNK_PARAMS  )

◆ itBox_UnkMotion0_Anim()

bool itBox_UnkMotion0_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion0_Phys()

◆ itBox_UnkMotion0_Coll()

bool itBox_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028655C()

UNK_RET it_8028655C ( UNK_PARAMS  )

◆ itBox_UnkMotion4_Anim()

bool itBox_UnkMotion4_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion1_Phys()

void itBox_UnkMotion1_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion1_Coll()

bool itBox_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_PickedUp()

void it_3F14_Logic1_PickedUp ( Item_GObj )

◆ itBox_UnkMotion2_Anim()

◆ itBox_UnkMotion2_Phys()

void itBox_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic1_Thrown()

void it_3F14_Logic1_Thrown ( Item_GObj )

◆ itBox_UnkMotion4_Phys()

void itBox_UnkMotion4_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion3_Coll()

bool itBox_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_Dropped()

void it_3F14_Logic1_Dropped ( Item_GObj )

◆ itBox_UnkMotion4_Coll()

bool itBox_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_80286AA4()

UNK_RET it_80286AA4 ( UNK_PARAMS  )

◆ itBox_UnkMotion6_Anim()

bool itBox_UnkMotion6_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion6_Phys()

◆ itBox_UnkMotion6_Coll()

bool itBox_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_80286BA0()

UNK_RET it_80286BA0 ( UNK_PARAMS  )

◆ itBox_UnkMotion7_Anim()

bool itBox_UnkMotion7_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion7_Phys()

void itBox_UnkMotion7_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion7_Coll()

bool itBox_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_DmgDealt()

bool it_3F14_Logic1_DmgDealt ( Item_GObj )

◆ it_3F14_Logic1_Clanked()

bool it_3F14_Logic1_Clanked ( Item_GObj )

◆ it_3F14_Logic1_HitShield()

bool it_3F14_Logic1_HitShield ( Item_GObj )

◆ it_3F14_Logic1_Reflected()

bool it_3F14_Logic1_Reflected ( Item_GObj )

◆ it_3F14_Logic1_DmgReceived()

bool it_3F14_Logic1_DmgReceived ( Item_GObj )

◆ it_3F14_Logic1_EnteredAir()

void it_3F14_Logic1_EnteredAir ( Item_GObj )

◆ itBox_UnkMotion5_Anim()

◆ itBox_UnkMotion5_Phys()

void itBox_UnkMotion5_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion5_Coll()

bool itBox_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic1_EvtUnk()

void it_3F14_Logic1_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802870A4()

UNK_RET it_802870A4 ( UNK_PARAMS  )

◆ itBox_UnkMotion8_Anim()

bool itBox_UnkMotion8_Anim ( Item_GObj gobj)

◆ itBox_UnkMotion8_Phys()

void itBox_UnkMotion8_Phys ( Item_GObj gobj)

◆ itBox_UnkMotion8_Coll()

bool itBox_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_8028733C()

UNK_RET it_8028733C ( UNK_PARAMS  )

Variable Documentation

◆ it_803F5850

ItemStateTable it_803F5850[]
extern