#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_8027D670()
void it_8027D670 |
( |
Vec3 * const |
| ) |
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◆ it_8027D730()
◆ it_3F14_Logic6_Spawned()
◆ it_8027D820()
◆ fn_8027DAC8()
◆ itBombhei_UnkMotion0_Anim()
◆ itBombhei_UnkMotion0_Phys()
void itBombhei_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion0_Coll()
◆ it_8027DE18()
◆ itBombhei_UnkMotion1_Anim()
◆ itBombhei_UnkMotion1_Phys()
void itBombhei_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion1_Coll()
◆ it_3F14_Logic6_PickedUp()
◆ itBombhei_UnkMotion8_Anim()
◆ itBombhei_UnkMotion8_Phys()
void itBombhei_UnkMotion8_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic6_Dropped()
◆ it_8027E978()
◆ itBombhei_UnkMotion3_Anim()
◆ itBombhei_UnkMotion3_Phys()
void itBombhei_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion3_Coll()
◆ it_8027EE04()
◆ itBombhei_UnkMotion2_Anim()
◆ itBombhei_UnkMotion2_Phys()
void itBombhei_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itBombhei_UnkMotion2_Coll()
◆ it_8027F42C()
◆ itBombhei_UnkMotion4_Anim()
◆ itBombhei_UnkMotion4_Phys()
void itBombhei_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion4_Coll()
◆ it_8027F8E0()
◆ itBombhei_UnkMotion5_Anim()
◆ itBombhei_UnkMotion5_Phys()
void itBombhei_UnkMotion5_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itBombhei_UnkMotion5_Coll()
◆ fn_8027FCA8()
◆ itBombhei_UnkMotion6_Anim()
◆ itBombhei_UnkMotion6_Phys()
void itBombhei_UnkMotion6_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ fn_8028007C()
◆ itBombhei_UnkMotion6_Coll()
◆ it_3F14_Logic6_Thrown()
◆ itBombhei_UnkMotion10_Anim()
◆ itBombhei_UnkMotion10_Phys()
void itBombhei_UnkMotion10_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ fn_80280974()
◆ itBombhei_UnkMotion10_Coll()
◆ it_80280B60()
◆ it_80280DC0()
◆ it_3F14_Logic6_DmgDealt()
◆ it_3F14_Logic6_DmgReceived()
◆ itBombhei_UnkMotion11_Anim()
◆ itBombhei_UnkMotion11_Phys()
void itBombhei_UnkMotion11_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion11_Coll()
◆ it_3F14_Logic6_EnteredAir()
void it_3F14_Logic6_EnteredAir |
( |
Item_GObj * |
| ) |
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◆ itBombhei_UnkMotion12_Anim()
◆ itBombhei_UnkMotion12_Phys()
void itBombhei_UnkMotion12_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itBombhei_UnkMotion12_Coll()
◆ it_3F14_Logic6_Clanked()
◆ it_3F14_Logic6_Reflected()
◆ it_3F14_Logic6_HitShield()
◆ it_3F14_Logic6_ShieldBounced()
◆ it_3F14_Logic6_EvtUnk()
◆ it_803F54D8