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itbombhei.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_8027D670 (Vec3 *const)
 
void it_8027D730 (Item_GObj *)
 
void it_3F14_Logic6_Spawned (Item_GObj *)
 
UNK_RET it_8027D820 (UNK_PARAMS)
 
UNK_RET fn_8027DAC8 (UNK_PARAMS)
 
bool itBombhei_UnkMotion0_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion0_Phys (Item_GObj *gobj)
 it_8027D670
 
bool itBombhei_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_8027DE18 (UNK_PARAMS)
 
bool itBombhei_UnkMotion1_Anim (Item_GObj *gobj)
 itBombhei_UnkMotion0_Coll
 
void itBombhei_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itBombhei_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic6_PickedUp (Item_GObj *)
 
bool itBombhei_UnkMotion8_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion8_Phys (Item_GObj *gobj)
 itBombhei_UnkMotion1_Phys
 
void it_3F14_Logic6_Dropped (Item_GObj *)
 
UNK_RET it_8027E978 (UNK_PARAMS)
 
bool itBombhei_UnkMotion3_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion3_Phys (Item_GObj *gobj)
 it_3F14_Logic6_Dropped
 
bool itBombhei_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_8027EE04 (UNK_PARAMS)
 
bool itBombhei_UnkMotion2_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion2_Phys (Item_GObj *gobj)
 itBombhei_UnkMotion3_Coll
 
bool itBombhei_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_8027F42C (UNK_PARAMS)
 
bool itBombhei_UnkMotion4_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion4_Phys (Item_GObj *gobj)
 itBombhei_UnkMotion2_Coll
 
bool itBombhei_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_8027F8E0 (UNK_PARAMS)
 
bool itBombhei_UnkMotion5_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion5_Phys (Item_GObj *gobj)
 itBombhei_UnkMotion4_Coll
 
bool itBombhei_UnkMotion5_Coll (Item_GObj *gobj)
 
UNK_RET fn_8027FCA8 (UNK_PARAMS)
 
bool itBombhei_UnkMotion6_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion6_Phys (Item_GObj *gobj)
 
UNK_RET fn_8028007C (UNK_PARAMS)
 
bool itBombhei_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_3F14_Logic6_Thrown (Item_GObj *)
 
bool itBombhei_UnkMotion10_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion10_Phys (Item_GObj *gobj)
 
UNK_RET fn_80280974 (UNK_PARAMS)
 
bool itBombhei_UnkMotion10_Coll (Item_GObj *gobj)
 
UNK_RET it_80280B60 (UNK_PARAMS)
 
UNK_RET it_80280DC0 (UNK_PARAMS)
 
bool it_3F14_Logic6_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic6_DmgReceived (Item_GObj *)
 
bool itBombhei_UnkMotion11_Anim (Item_GObj *gobj)
 
void itBombhei_UnkMotion11_Phys (Item_GObj *gobj)
 itBombhei_UnkMotion5_Coll
 
bool itBombhei_UnkMotion11_Coll (Item_GObj *gobj)
 
void it_3F14_Logic6_EnteredAir (Item_GObj *)
 
bool itBombhei_UnkMotion12_Anim (Item_GObj *gobj)
 it_3F14_Logic6_EnteredAir
 
void itBombhei_UnkMotion12_Phys (Item_GObj *gobj)
 
bool itBombhei_UnkMotion12_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic6_Clanked (Item_GObj *)
 
bool it_3F14_Logic6_Reflected (Item_GObj *)
 
bool it_3F14_Logic6_HitShield (Item_GObj *)
 
bool it_3F14_Logic6_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic6_EvtUnk (Item_GObj *, Item_GObj *)
 itBombhei_UnkMotion12_Coll
 

Variables

ItemStateTable it_803F54D8 []
 

Function Documentation

◆ it_8027D670()

void it_8027D670 ( Vec3 * const  )

◆ it_8027D730()

void it_8027D730 ( Item_GObj )

◆ it_3F14_Logic6_Spawned()

void it_3F14_Logic6_Spawned ( Item_GObj )

◆ it_8027D820()

UNK_RET it_8027D820 ( UNK_PARAMS  )

◆ fn_8027DAC8()

UNK_RET fn_8027DAC8 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion0_Anim()

bool itBombhei_UnkMotion0_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion0_Phys()

◆ itBombhei_UnkMotion0_Coll()

bool itBombhei_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8027DE18()

UNK_RET it_8027DE18 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion1_Anim()

bool itBombhei_UnkMotion1_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion1_Phys()

void itBombhei_UnkMotion1_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion1_Coll()

bool itBombhei_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic6_PickedUp()

void it_3F14_Logic6_PickedUp ( Item_GObj )

◆ itBombhei_UnkMotion8_Anim()

bool itBombhei_UnkMotion8_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion8_Phys()

◆ it_3F14_Logic6_Dropped()

void it_3F14_Logic6_Dropped ( Item_GObj )

◆ it_8027E978()

UNK_RET it_8027E978 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion3_Anim()

bool itBombhei_UnkMotion3_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion3_Phys()

void itBombhei_UnkMotion3_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion3_Coll()

bool itBombhei_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_8027EE04()

UNK_RET it_8027EE04 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion2_Anim()

bool itBombhei_UnkMotion2_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion2_Phys()

void itBombhei_UnkMotion2_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion2_Coll()

bool itBombhei_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_8027F42C()

UNK_RET it_8027F42C ( UNK_PARAMS  )

◆ itBombhei_UnkMotion4_Anim()

bool itBombhei_UnkMotion4_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion4_Phys()

void itBombhei_UnkMotion4_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion4_Coll()

bool itBombhei_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8027F8E0()

UNK_RET it_8027F8E0 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion5_Anim()

bool itBombhei_UnkMotion5_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion5_Phys()

void itBombhei_UnkMotion5_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion5_Coll()

bool itBombhei_UnkMotion5_Coll ( Item_GObj gobj)

◆ fn_8027FCA8()

UNK_RET fn_8027FCA8 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion6_Anim()

bool itBombhei_UnkMotion6_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion6_Phys()

void itBombhei_UnkMotion6_Phys ( Item_GObj gobj)

◆ fn_8028007C()

UNK_RET fn_8028007C ( UNK_PARAMS  )

◆ itBombhei_UnkMotion6_Coll()

bool itBombhei_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_3F14_Logic6_Thrown()

void it_3F14_Logic6_Thrown ( Item_GObj )

◆ itBombhei_UnkMotion10_Anim()

bool itBombhei_UnkMotion10_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion10_Phys()

void itBombhei_UnkMotion10_Phys ( Item_GObj gobj)

◆ fn_80280974()

UNK_RET fn_80280974 ( UNK_PARAMS  )

◆ itBombhei_UnkMotion10_Coll()

bool itBombhei_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_80280B60()

UNK_RET it_80280B60 ( UNK_PARAMS  )

◆ it_80280DC0()

UNK_RET it_80280DC0 ( UNK_PARAMS  )

◆ it_3F14_Logic6_DmgDealt()

bool it_3F14_Logic6_DmgDealt ( Item_GObj )

◆ it_3F14_Logic6_DmgReceived()

bool it_3F14_Logic6_DmgReceived ( Item_GObj )

◆ itBombhei_UnkMotion11_Anim()

bool itBombhei_UnkMotion11_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion11_Phys()

◆ itBombhei_UnkMotion11_Coll()

bool itBombhei_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_3F14_Logic6_EnteredAir()

void it_3F14_Logic6_EnteredAir ( Item_GObj )

◆ itBombhei_UnkMotion12_Anim()

bool itBombhei_UnkMotion12_Anim ( Item_GObj gobj)

◆ itBombhei_UnkMotion12_Phys()

void itBombhei_UnkMotion12_Phys ( Item_GObj gobj)

◆ itBombhei_UnkMotion12_Coll()

bool itBombhei_UnkMotion12_Coll ( Item_GObj gobj)

◆ it_3F14_Logic6_Clanked()

bool it_3F14_Logic6_Clanked ( Item_GObj )

◆ it_3F14_Logic6_Reflected()

bool it_3F14_Logic6_Reflected ( Item_GObj )

◆ it_3F14_Logic6_HitShield()

bool it_3F14_Logic6_HitShield ( Item_GObj )

◆ it_3F14_Logic6_ShieldBounced()

bool it_3F14_Logic6_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic6_EvtUnk()

Variable Documentation

◆ it_803F54D8

ItemStateTable it_803F54D8[]
extern