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it_2ADA.c File Reference
#include "it_2ADA.h"
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>

Functions

static void it_802ADAF0 (Item_GObj *gobj)
static bool it_2ADA_UnkMotion0_Anim (Item_GObj *gobj)
static void it_2ADA_UnkMotion0_Phys (Item_GObj *gobj)
static bool it_2ADA_UnkMotion0_Coll (Item_GObj *gobj)
void it_802ADA1C (Vec3 *pos, Vec3 *vel, float facing_dir)
void it_802ADBE4 (Item_GObj *arg0, Item_GObj *arg1)

Variables

ItemStateTable it_803F6C88 []

Function Documentation

◆ it_802ADAF0()

void it_802ADAF0 ( Item_GObj * gobj)
static

◆ it_2ADA_UnkMotion0_Anim()

bool it_2ADA_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ it_2ADA_UnkMotion0_Phys()

void it_2ADA_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ it_2ADA_UnkMotion0_Coll()

bool it_2ADA_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_802ADA1C()

void it_802ADA1C ( Vec3 * pos,
Vec3 * vel,
float facing_dir )

◆ it_802ADBE4()

void it_802ADBE4 ( Item_GObj * arg0,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F6C88

ItemStateTable it_803F6C88[]
Initial value:
= {
{
0,
},
}
static void it_2ADA_UnkMotion0_Phys(Item_GObj *gobj)
Definition it_2ADA.c:73
static bool it_2ADA_UnkMotion0_Anim(Item_GObj *gobj)
Definition it_2ADA.c:63
static bool it_2ADA_UnkMotion0_Coll(Item_GObj *gobj)
Definition it_2ADA.c:79