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it_2ADA.h
Go to the documentation of this file.
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#ifndef GALE01_2ADA1C
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#define GALE01_2ADA1C
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2ADA1C */
void
it_802ADA1C
(
Vec3
* pos,
Vec3
* vel,
float
facing_dir);
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/* 2ADBE4 */
void
it_802ADBE4
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6C88 */
extern
ItemStateTable
it_803F6C88
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
it_803F6C88
ItemStateTable it_803F6C88[]
Definition
it_2ADA.c:17
it_802ADBE4
void it_802ADBE4(Item_GObj *, Item_GObj *)
Definition
it_2ADA.c:82
it_802ADA1C
void it_802ADA1C(Vec3 *pos, Vec3 *vel, float facing_dir)
Definition
it_2ADA.c:26
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
it_2ADA.h
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