SSBM Decomp
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#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include <baselib/forward.h>
#include "ftSeak/types.h"
#include "it/itCommonItems.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
Functions | |
Item_GObj * | it_80283AE4 (Item_GObj *, Vec3 *, s32) |
void | it_80283BD4 (Item_GObj *) |
HSD_GObj * | it_802841B4 (HSD_GObj *, Vec3 *, s32) |
void | it_8028428C (Item_GObj *) |
void | it_8029D968 (Item_GObj *) |
HSD_GObj * | it_8029DD58 (Item_GObj *fighter_gobj, Vec3 *, u8, int, float) |
void | it_802A850C (Item_GObj *, Vec3 *, Vec3 *, float, float, float) |
void | it_802A8A7C (Item_GObj *gobj) |
void | it_802ADDD0 (Item_GObj *, s32) |
Sets sfx and jobj flags based on if the blaster model is visible (and fox vs falco) | |
void | it_802AE1D0 (Item_GObj *) |
If item exists, set some blaster vars and accessory callback function. | |
void | it_802AE538 (Item_GObj *) |
If item exists and some blaster vars at specific values (possibly frame numbers?), then set sfx. | |
void | it_802AE608 (Item_GObj *) |
If item exists and a blaster var at a specific values (possibly frame numbers?), then set other blaster vars. | |
Item_GObj * | it_802AE8A8 (float, Fighter_GObj *, Vec3 *, Fighter_Part, ItemKind) |
void | it_802AEAB4 (Item_GObj *) |
If item exists, then clear item and blaster vars and destroy item. | |
HSD_GObj * | it_802B2560 (Item_GObj *, float, Vec3 *, long, u32) |
void | it_802B2674 (Item_GObj *) |
void | it_802B26C0 (Item_GObj *) |
void | it_802B26E0 (Item_GObj *) |
void | it_802BAEEC (Item_GObj *) |
void | it_802BAF0C (Item_GObj *) |
void | it_802BB20C (Item_GObj *) |
HSD_GObj * | it_802BB290 (Item_GObj *gobj, Vec3 *arg1, float facing_dir) |
void | it_802BCF84 (Item_GObj *) |
void | it_802BCFC4 (Item_GObj *gobj, float *arg1, itChainSegment *chainSegment, Item *item_data, float arg4) |
void | it_802BDBF8 (Item_GObj *gobj) |
void | it_802BDC18 (Item_GObj *gobj) |
bool | it_802BDC38 (Item_GObj *gobj) |
void | it_802C0510 (Item_GObj *, Vec3 *, s32, s32, float facing_dir) |
u32 | it_802C0850 (Item_GObj *, Vec3 *, u32, s32, float facing_direction) |
void | it_802C0DBC (u32 arg0) |
HSD_GObj * | it_802C61F4 (Item_GObj *, Vec3 *, s32, float) |
void | it_802C6328 (Item_GObj *) |
void | it_802C6374 (Item_GObj *) |
void | it_802C6394 (Item_GObj *) |
void | it_802C6430 (Item_GObj *) |
void | it_802C6458 (Item_GObj *) |
void | it_802C6480 (Item_GObj *) |
void | it_802C64A8 (Item_GObj *) |
HSD_GObj * | it_802C65E4 (Item_GObj *, Vec3 *, s32, float) |
void | it_802C6718 (Item_GObj *) |
void | it_802C6764 (Item_GObj *) |
void | it_802C6784 (Item_GObj *) |
HSD_GObj * | it_802C68F8 (Item_GObj *, Vec3 *, s32, float) |
void | it_802C6A2C (Item_GObj *) |
void | it_802C6A78 (Item_GObj *) |
void | it_802C6A98 (Item_GObj *) |
HSD_GObj * | it_802C6C38 (Item_GObj *, Vec3 *, enum_t part, float) |
void | it_802C6D6C (Item_GObj *) |
void | it_802C6DB8 (Item_GObj *) |
void | it_802C6DD8 (Item_GObj *) |
void | it_802C6E50 (Item_GObj *) |
HSD_GObj * | it_802C720C (Item_GObj *, Vec3 *, s32, float) |
void | it_802C7340 (Item_GObj *) |
void | it_802C738C (Item_GObj *) |
void | it_802C73AC (Item_GObj *) |
void | it_802C7424 (Item_GObj *) |
HSD_GObj * | it_802C7774 (float, HSD_GObj *, Vec3 *, s32, u32) |
void | it_802C7A84 (Item_GObj *) |
void | it_802C7AD0 (Item_GObj *) |
void | it_802C7AF0 (Item_GObj *) |
Item_GObj * | it_802F2094 (int, Vec3 *, int, int) |
void | it_802F2F34 (HSD_GObj *, it_27CF_DatAttrs *) |
void | it_802F3020 (HSD_GObj *) |
bool | it_802F3078 (HSD_GObj *) |
void | it_802F3120 (HSD_GObj *) |
bool | it_802F3150 (HSD_GObj *) |
void | it_802F317C (HSD_GObj *) |
bool | it_802F31B8 (HSD_GObj *) |
void | it_802F3260 (HSD_GObj *) |
bool | it_802F3264 (HSD_GObj *) |
void | it_802F3290 (Item_GObj *) |
bool | it_802F32F8 (HSD_GObj *) |
bool | it_802F3330 (Item_GObj *) |
void | it_802F3374 (Item_GObj *, HSD_GObj *) |
Variables | |
ItemStateTable | it_803F94A0 [] |
void it_80283BD4 | ( | Item_GObj * | gobj | ) |
void it_8028428C | ( | Item_GObj * | ) |
void it_8029D968 | ( | Item_GObj * | gobj | ) |
void it_802A850C | ( | Item_GObj * | , |
Vec3 * | , | ||
Vec3 * | , | ||
float | , | ||
float | , | ||
float | |||
) |
void it_802A8A7C | ( | Item_GObj * | gobj | ) |
void it_802ADDD0 | ( | Item_GObj * | item_gobj, |
s32 | visibility | ||
) |
Sets sfx and jobj flags based on if the blaster model is visible (and fox vs falco)
item_gobj | |
visibility | always 1 except when called during SpecialN end animations. Then it's set to 'fp->cmd_vars[1]', which is set in the action's scripts |
void it_802AE1D0 | ( | Item_GObj * | item_gobj | ) |
If item exists, set some blaster vars and accessory callback function.
Gets called from SpecialN funcs when a blaster shot should be created
item_gobj |
void it_802AE538 | ( | Item_GObj * | item_gobj | ) |
If item exists and some blaster vars at specific values (possibly frame numbers?), then set sfx.
Called from SpecialN funcs when cmd_var3 = 1 (when gun shooting starts)
item_gobj |
void it_802AE608 | ( | Item_GObj * | item_gobj | ) |
If item exists and a blaster var at a specific values (possibly frame numbers?), then set other blaster vars.
Called from SpecialN funcs when cmd_var3 = 2 (when gun is getting put away, but not yet invisible)
item_gobj |
Item_GObj * it_802AE8A8 | ( | float | , |
Fighter_GObj * | , | ||
Vec3 * | , | ||
Fighter_Part | , | ||
ItemKind | |||
) |
void it_802AEAB4 | ( | Item_GObj * | item_gobj | ) |
If item exists, then clear item and blaster vars and destroy item.
item_gobj |
void it_802B2674 | ( | Item_GObj * | ) |
void it_802B26C0 | ( | Item_GObj * | ) |
void it_802B26E0 | ( | Item_GObj * | ) |
void it_802BAEEC | ( | Item_GObj * | ) |
void it_802BAF0C | ( | Item_GObj * | ) |
void it_802BB20C | ( | Item_GObj * | ) |
void it_802BCF84 | ( | Item_GObj * | ) |
void it_802BCFC4 | ( | Item_GObj * | gobj, |
float * | arg1, | ||
itChainSegment * | chainSegment, | ||
Item * | item_data, | ||
float | arg4 | ||
) |
void it_802BDBF8 | ( | Item_GObj * | gobj | ) |
void it_802BDC18 | ( | Item_GObj * | gobj | ) |
void it_802C0510 | ( | Item_GObj * | , |
Vec3 * | , | ||
s32 | , | ||
s32 | , | ||
float | facing_dir | ||
) |
u32 it_802C0850 | ( | Item_GObj * | , |
Vec3 * | , | ||
u32 | , | ||
s32 | , | ||
float | facing_direction | ||
) |
void it_802C0DBC | ( | u32 | arg0 | ) |
void it_802C6328 | ( | Item_GObj * | item_gobj | ) |
void it_802C6374 | ( | Item_GObj * | item_gobj | ) |
void it_802C6394 | ( | Item_GObj * | item_gobj | ) |
void it_802C6430 | ( | Item_GObj * | item_gobj | ) |
void it_802C6458 | ( | Item_GObj * | item_gobj | ) |
void it_802C6480 | ( | Item_GObj * | item_gobj | ) |
void it_802C64A8 | ( | Item_GObj * | item_gobj | ) |
void it_802C6718 | ( | Item_GObj * | ) |
void it_802C6764 | ( | Item_GObj * | ) |
void it_802C6784 | ( | Item_GObj * | ) |
void it_802C6A2C | ( | Item_GObj * | item_gobj | ) |
void it_802C6A78 | ( | Item_GObj * | item_gobj | ) |
void it_802C6A98 | ( | Item_GObj * | item_gobj | ) |
void it_802C6D6C | ( | Item_GObj * | ) |
void it_802C6DB8 | ( | Item_GObj * | ) |
void it_802C6DD8 | ( | Item_GObj * | ) |
void it_802C6E50 | ( | Item_GObj * | ) |
void it_802C7340 | ( | Item_GObj * | item_gobj | ) |
void it_802C738C | ( | Item_GObj * | item_gobj | ) |
void it_802C73AC | ( | Item_GObj * | item_gobj | ) |
void it_802C7424 | ( | Item_GObj * | item_gobj | ) |
void it_802C7A84 | ( | Item_GObj * | ) |
void it_802C7AD0 | ( | Item_GObj * | ) |
void it_802C7AF0 | ( | Item_GObj * | ) |
Item_GObj * it_802F2094 | ( | int | arg0, |
Vec3 * | pos, | ||
int | arg2, | ||
int | arg3 | ||
) |
void it_802F2F34 | ( | HSD_GObj * | gobj, |
it_27CF_DatAttrs * | attr | ||
) |
void it_802F3020 | ( | HSD_GObj * | item_gobj | ) |
void it_802F3120 | ( | HSD_GObj * | item_gobj | ) |
void it_802F317C | ( | HSD_GObj * | item_gobj | ) |
void it_802F3260 | ( | HSD_GObj * | item_gobj | ) |
void it_802F3290 | ( | Item_GObj * | item_gobj | ) |
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extern |