1#ifndef MELEE_GM_GMTOU_STATIC_H
2#define MELEE_GM_GMTOU_STATIC_H
6#include "dolphin/types.h"
TmData gm_804771C4
Definition gm_18A5.static.h:23
TODO :: this isnt exactly right.
Definition gmtou.static.h:18
u16 x0
Definition gmtou.static.h:19
u8 pad_x10[0x1C - 0x10]
Definition gmtou.static.h:27
u8 x1D
Definition gmtou.static.h:29
u8 x0
Definition gmtou.static.h:33
u16 x6[2]
Definition gmtou.static.h:22
u8 x1E
Definition gmtou.static.h:30
u8 x1
Definition gmtou.static.h:34
u8 x1F
Definition gmtou.static.h:31
struct TmAnimTimers::@177 x20[4]
jobj states for each player?
u16 x4
Definition gmtou.static.h:21
u8 x3
Definition gmtou.static.h:36
u16 xC
Definition gmtou.static.h:24
u8 xE
Definition gmtou.static.h:25
u8 x1C
Definition gmtou.static.h:28
u8 x2
Definition gmtou.static.h:35
u8 x5
Definition gmtou.static.h:38
u8 xF
Definition gmtou.static.h:26
u16 x2
Definition gmtou.static.h:20
u8 x4
Definition gmtou.static.h:37
u16 xA
Definition gmtou.static.h:23
Definition gmtou.static.h:11
void * box4
Definition gmtou.static.h:14
void * box2
Definition gmtou.static.h:12
void * box3
Definition gmtou.static.h:13
Definition gmtou.static.h:42
u32 x0
Definition gmtou.static.h:43
u8 pad_x8[0x14 - 0x8]
Definition gmtou.static.h:45
u32 x14
Definition gmtou.static.h:46
s32 x4
Definition gmtou.static.h:44