SSBM Decomp
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gmstamina.h File Reference
#include <Runtime/platform.h>
#include <melee/gm/forward.h>

Go to the source code of this file.

Functions

void gm_801B91C8 (GameModeState *)
void gm_801B922C (GameModeState *)
void gm_801B9254 (GameModeState *)
void gm_801B927C (GameModeState *)
void gm_801B931C (GameModeState *)
void gm_801B9560 (GameModeState *)
void gm_Mode_StaminaVs_OnInit (void)
void gm_Mode_StaminaVs_OnLoad (void)
int gm_801B9600 (void)
 Number of players / teams remaining.
void gm_801B97C4 (int slot, bool)
void fn_801B9850 (void)

Function Documentation

◆ gm_801B91C8()

void gm_801B91C8 ( GameModeState * state)

◆ gm_801B922C()

void gm_801B922C ( GameModeState * scene)

◆ gm_801B9254()

void gm_801B9254 ( GameModeState * scene)

◆ gm_801B927C()

void gm_801B927C ( GameModeState * state)

◆ gm_801B931C()

void gm_801B931C ( GameModeState * state)

◆ gm_801B9560()

void gm_801B9560 ( GameModeState * scene)

◆ gm_Mode_StaminaVs_OnInit()

void gm_Mode_StaminaVs_OnInit ( void )

◆ gm_Mode_StaminaVs_OnLoad()

void gm_Mode_StaminaVs_OnLoad ( void )

◆ gm_801B9600()

int gm_801B9600 ( void )

Number of players / teams remaining.

◆ gm_801B97C4()

void gm_801B97C4 ( int slot,
bool cond )

◆ fn_801B9850()

void fn_801B9850 ( void )