SSBM Decomp
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Go to the source code of this file.
Functions | |
void | gm_801B91C8 (MinorScene *) |
void | gm_801B922C (MinorScene *) |
void | gm_801B9254 (MinorScene *) |
void | gm_801B927C (MinorScene *) |
void | gm_801B931C (MinorScene *) |
void | gm_801B9560 (MinorScene *) |
void | gm_801B95B0_OnInit (void) |
void | gm_801B95D8_OnLoad (void) |
int | gm_801B9600 (void) |
Number of players / teams remaining. | |
void | gm_801B97C4 (int slot, bool) |
void | fn_801B9850 (void) |
void gm_801B91C8 | ( | MinorScene * | arg0 | ) |
void gm_801B922C | ( | MinorScene * | scene | ) |
void gm_801B9254 | ( | MinorScene * | scene | ) |
void gm_801B927C | ( | MinorScene * | arg0 | ) |
void gm_801B931C | ( | MinorScene * | arg0 | ) |
void gm_801B9560 | ( | MinorScene * | scene | ) |
void gm_801B95B0_OnInit | ( | void | ) |
void gm_801B95D8_OnLoad | ( | void | ) |
int gm_801B9600 | ( | void | ) |
Number of players / teams remaining.
void gm_801B97C4 | ( | int | slot, |
bool | cond | ||
) |
void fn_801B9850 | ( | void | ) |