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gmmultiman.h File Reference
#include <placeholder.h>
#include <melee/gm/forward.h>
#include <melee/mn/forward.h>

Go to the source code of this file.

Functions

UNK_T gm_801B6320 (void)
void gm_801B632C (GameScene *)
void gm_801B63C4 (GameScene *)
void gm_801B6428 (GameScene *)
void gm_801B65D4 (GameScene *)
void gm_801B67E8_OnInit (void)
void gm_801B6808_OnLoad (void)
void gm_801B6834 (void)
void gm_801B685C (void)
bool gm_801B688C (bool)
void gm_801B69C0 (StartMeleeData *)
void gm_801B6AD8 (GameScene *)
void gm_801B6B70 (GameScene *)
void gm_801B6BE8 (GameScene *)
void gm_801B6F44 (GameScene *)
void gm_801B7044 (GameScene *)
void gm_801B70DC (GameScene *)
void gm_801B7154 (GameScene *)
void gm_801B74F0 (GameScene *)
void gm_801B75F0 (GameScene *)
void gm_801B7688 (GameScene *)
void gm_801B7700 (GameScene *)
void gm_801B7AA0 (GameScene *)
void gm_801B7B74 (GameScene *)
void gm_801B7C0C (GameScene *)
void gm_801B7C84 (GameScene *)
void gm_801B8024 (GameScene *)
void gm_801B8110 (GameScene *)
void gm_801B81A8 (GameScene *)
void gm_801B8220 (GameScene *)
void gm_801B8580 (GameScene *)
void gm_801B863C (GameScene *)
void gm_801B86D4 (GameScene *)
void gm_801B874C (GameScene *)
void gm_801B8AF8 (GameScene *)

Function Documentation

◆ gm_801B6320()

UNK_T gm_801B6320 ( void )

◆ gm_801B632C()

void gm_801B632C ( GameScene * arg0)

◆ gm_801B63C4()

void gm_801B63C4 ( GameScene * arg0)

◆ gm_801B6428()

void gm_801B6428 ( GameScene * arg0)

◆ gm_801B65D4()

void gm_801B65D4 ( GameScene * arg0)

◆ gm_801B67E8_OnInit()

void gm_801B67E8_OnInit ( void )

◆ gm_801B6808_OnLoad()

void gm_801B6808_OnLoad ( void )

◆ gm_801B6834()

void gm_801B6834 ( void )

◆ gm_801B685C()

void gm_801B685C ( void )

◆ gm_801B688C()

bool gm_801B688C ( bool arg0)

◆ gm_801B69C0()

void gm_801B69C0 ( StartMeleeData * arg0)

◆ gm_801B6AD8()

void gm_801B6AD8 ( GameScene * scene)

◆ gm_801B6B70()

void gm_801B6B70 ( GameScene * scene)

◆ gm_801B6BE8()

void gm_801B6BE8 ( GameScene * scene)

◆ gm_801B6F44()

void gm_801B6F44 ( GameScene * scene)

◆ gm_801B7044()

void gm_801B7044 ( GameScene * scene)

◆ gm_801B70DC()

void gm_801B70DC ( GameScene * scene)

◆ gm_801B7154()

void gm_801B7154 ( GameScene * scene)

◆ gm_801B74F0()

void gm_801B74F0 ( GameScene * scene)

◆ gm_801B75F0()

void gm_801B75F0 ( GameScene * scene)

◆ gm_801B7688()

void gm_801B7688 ( GameScene * scene)

◆ gm_801B7700()

void gm_801B7700 ( GameScene * scene)

◆ gm_801B7AA0()

void gm_801B7AA0 ( GameScene * scene)

◆ gm_801B7B74()

void gm_801B7B74 ( GameScene * scene)

◆ gm_801B7C0C()

void gm_801B7C0C ( GameScene * scene)

◆ gm_801B7C84()

void gm_801B7C84 ( GameScene * scene)

◆ gm_801B8024()

void gm_801B8024 ( GameScene * scene)

◆ gm_801B8110()

void gm_801B8110 ( GameScene * scene)

◆ gm_801B81A8()

void gm_801B81A8 ( GameScene * scene)

◆ gm_801B8220()

void gm_801B8220 ( GameScene * scene)

◆ gm_801B8580()

void gm_801B8580 ( GameScene * scene)

◆ gm_801B863C()

void gm_801B863C ( GameScene * scene)

◆ gm_801B86D4()

void gm_801B86D4 ( GameScene * scene)

◆ gm_801B874C()

void gm_801B874C ( GameScene * scene)

◆ gm_801B8AF8()

void gm_801B8AF8 ( GameScene * arg0)