SSBM Decomp
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gmlightning.h File Reference
#include <melee/gm/forward.h>

Go to the source code of this file.

Functions

void gm_801BA704 (GameModeState *)
void gm_801BA730 (GameModeState *)
void gm_801BA758 (GameModeState *)
void gm_801BA780 (GameModeState *)
void gm_801BA7B8 (GameModeState *)
void gm_801BA7EC (GameModeState *)
void gm_801BA814 (GameModeState *)
void gm_801BA848 (GameModeState *)
void gm_801BA868 (GameModeState *)
void gm_801BA888 (GameModeState *)
void gm_Mode_LightningVs_OnInit (void)
void gm_Mode_LightningVs_OnLoad (void)

Function Documentation

◆ gm_801BA704()

void gm_801BA704 ( GameModeState * scene)

◆ gm_801BA730()

void gm_801BA730 ( GameModeState * scene)

◆ gm_801BA758()

void gm_801BA758 ( GameModeState * scene)

◆ gm_801BA780()

void gm_801BA780 ( GameModeState * scene)

◆ gm_801BA7B8()

void gm_801BA7B8 ( GameModeState * scene)

◆ gm_801BA7EC()

void gm_801BA7EC ( GameModeState * scene)

◆ gm_801BA814()

void gm_801BA814 ( GameModeState * scene)

◆ gm_801BA848()

void gm_801BA848 ( GameModeState * scene)

◆ gm_801BA868()

void gm_801BA868 ( GameModeState * scene)

◆ gm_801BA888()

void gm_801BA888 ( GameModeState * scene)

◆ gm_Mode_LightningVs_OnInit()

void gm_Mode_LightningVs_OnInit ( void )

◆ gm_Mode_LightningVs_OnLoad()

void gm_Mode_LightningVs_OnLoad ( void )