SSBM Decomp
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gm_1BFA.h File Reference
#include <placeholder.h>
#include <melee/gm/forward.h>

Go to the source code of this file.

Data Structures

struct  un_804A1F48_t

Functions

void gm_801BFA6C (GameScene *)
void gm_801BFABC (GameScene *)
void gm_801BFBA8 (GameScene *)
s32 ** gm_801BFC60 (s16, s32, s16, s32, void **)
void gm_801BFCFC (GameScene *)
void gm_801BFF7C (GameScene *)

Function Documentation

◆ gm_801BFA6C()

void gm_801BFA6C ( GameScene * arg0)

◆ gm_801BFABC()

void gm_801BFABC ( GameScene * arg0)

◆ gm_801BFBA8()

void gm_801BFBA8 ( GameScene * arg0)

◆ gm_801BFC60()

s32 ** gm_801BFC60 ( s16 arg0,
s32 arg1,
s16 arg2,
s32 arg3,
void ** arg4 )
Remarks
unsure about this return type.

◆ gm_801BFCFC()

void gm_801BFCFC ( GameScene * arg0)
Remarks
these for loops were converted from the do-whiles with very little scrutiny... take them with a grain of salt

◆ gm_801BFF7C()

void gm_801BFF7C ( GameScene * arg0)