|
SSBM Decomp
|
#include "gm_1BF9.h"#include "if/textlib.h"#include <melee/gm/gm_unsplit.h>#include <melee/gm/types.h>#include <melee/lb/lbcardgame.h>#include <melee/lb/lbcardnew.h>#include <melee/lb/lblanguage.h>#include <melee/ty/toy.h>#include <melee/ty/tylist.h>Data Structures | |
| struct | unk_struct_0_t |
Enumerations | |
| enum | { TROPHY_PIKMIN = 0x113 } |
| enum | { LANG_JP = 0 } |
Functions | |
| void | gm_801BF948 (GameScene *scene) |
| void | gm_801BF9A8 (GameScene *data) |
| void | gm_801BFA3C (GameScene *scene) |
Variables | |
| static unk_struct_0_t | gm_804D6940 |
| static u32 | gm_804D6948 [2] |
| GameScene | gm_803DFDD8_Scenes [] |
| GameScene | gm_803DFE18_Scenes [] |
| void gm_801BF948 | ( | GameScene * | scene | ) |
| void gm_801BF9A8 | ( | GameScene * | data | ) |
| void gm_801BFA3C | ( | GameScene * | scene | ) |
|
static |
|
static |
| GameScene gm_803DFDD8_Scenes[] |
| GameScene gm_803DFE18_Scenes[] |