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gm_1BF9.c File Reference
#include "gm_1BF9.h"
#include "if/textlib.h"
#include <melee/gm/gm_unsplit.h>
#include <melee/gm/types.h>
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
#include <melee/lb/lblanguage.h>
#include <melee/ty/toy.h>
#include <melee/ty/tylist.h>

Data Structures

struct  unk_struct_0_t

Enumerations

enum  { TROPHY_PIKMIN = 0x113 }
enum  { LANG_JP = 0 }

Functions

void gm_801BF948 (GameScene *scene)
void gm_801BF9A8 (GameScene *data)
void gm_801BFA3C (GameScene *scene)

Variables

static unk_struct_0_t gm_804D6940
static u32 gm_804D6948 [2]
GameScene gm_803DFDD8_Scenes []
GameScene gm_803DFE18_Scenes []

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
TROPHY_PIKMIN 

◆ anonymous enum

anonymous enum
Enumerator
LANG_JP 

Function Documentation

◆ gm_801BF948()

void gm_801BF948 ( GameScene * scene)

◆ gm_801BF9A8()

void gm_801BF9A8 ( GameScene * data)

◆ gm_801BFA3C()

void gm_801BFA3C ( GameScene * scene)

Variable Documentation

◆ gm_804D6940

unk_struct_0_t gm_804D6940
static

◆ gm_804D6948

u32 gm_804D6948[2]
static

◆ gm_803DFDD8_Scenes

GameScene gm_803DFDD8_Scenes[]
Initial value:
= {
{
0,
1,
0,
42,
},
{
-1,
},
}
static unk_struct_0_t gm_804D6940
Definition gm_1BF9.c:19
void gm_801BF9A8(GameScene *data)
Definition gm_1BF9.c:59
void gm_801BF948(GameScene *scene)
Definition gm_1BF9.c:38
static u32 gm_804D6948[2]
Definition gm_1BF9.c:20

◆ gm_803DFE18_Scenes

GameScene gm_803DFE18_Scenes[]
Initial value:
= {
{
0,
3,
0,
0,
42,
},
{
-1,
},
}
void gm_801BFA3C(GameScene *scene)
Definition gm_1BF9.c:98