SSBM Decomp
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#include "gm_1BF9.h"
#include <melee/ty/toy.h>
#include <melee/un/un_2FC9.h>
#include <melee/lb/lblanguage.h>
#include <melee/gm/gm_1A36.h>
#include <melee/gm/gm_1B03.h>
#include <melee/gm/types.h>
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
Data Structures | |
struct | unk_struct_0_t |
Enumerations | |
enum | { TROPHY_PIKMIN = 0x113 } |
enum | { LANG_JP = 0 } |
Functions | |
void | gm_801BF948 (MinorScene *scene) |
void | gm_801BF9A8 (MinorScene *data) |
void | gm_801BFA3C (MinorScene *scene) |
Variables | |
static unk_struct_0_t | gm_804D6940 |
static u32 | gm_804D6948 [2] |
MinorScene | gm_803DFDD8_MinorScenes [] |
MinorScene | gm_803DFE18_MinorScenes [] |
void gm_801BF948 | ( | MinorScene * | scene | ) |
void gm_801BF9A8 | ( | MinorScene * | data | ) |
void gm_801BFA3C | ( | MinorScene * | scene | ) |
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static |
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static |
MinorScene gm_803DFDD8_MinorScenes[] |
MinorScene gm_803DFE18_MinorScenes[] |