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SSBM Decomp
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Down Tilt (AttackLw3). More...
Go to the source code of this file.
Functions | |
| void | ftGw_AttackLw3_ItemManholeSetup (HSD_GObj *gobj) |
| 0x8014AB48 Create Manhole Item | |
| void | ftGw_AttackLw3_ItemManholeRemove (HSD_GObj *gobj) |
| 0x8014AC40 Swap item GObj pointers | |
| void | ftGw_AttackLw3_ItemManholeOnDamage (HSD_GObj *gobj) |
| 0x8014ACB0 Remove Manhole on damage | |
| bool | ftGw_AttackLw3_ItemCheckManholeRemove (HSD_GObj *gobj) |
| 0x8014AD98 Check if Mr. | |
| void | ftGw_AttackLw3_Enter (HSD_GObj *gobj) |
| 0x8014ADB8 Mr. | |
| void | ftGw_AttackLw3_Anim (HSD_GObj *gobj) |
| 0x8014AE3C Mr. | |
| void | ftGw_AttackLw3_IASA (HSD_GObj *gobj) |
| Mr. Game & Watch's Down Tilt IASA callback. | |
| void | ftGw_AttackLw3_Phys (HSD_GObj *gobj) |
| 0x8014AF6C Mr. | |
| void | ftGw_AttackLw3_Coll (HSD_GObj *gobj) |
| 0x8014AF8C Mr. | |
Down Tilt (AttackLw3).
| void ftGw_AttackLw3_ItemManholeRemove | ( | HSD_GObj * | gobj | ) |
0x8014AC40 Swap item GObj pointers
| void ftGw_AttackLw3_ItemManholeOnDamage | ( | HSD_GObj * | gobj | ) |
0x8014ACB0 Remove Manhole on damage
0x8014AD98 Check if Mr.
Game & Watch is performing Down Tilt - remove if returns true
| void ftGw_AttackLw3_Enter | ( | HSD_GObj * | gobj | ) |
0x8014ADB8 Mr.
Game & Watch's Down Tilt Motion State Handler
| void ftGw_AttackLw3_Anim | ( | HSD_GObj * | gobj | ) |
0x8014AE3C Mr.
Game & Watch's Down Tilt Animation callback
| void ftGw_AttackLw3_IASA | ( | HSD_GObj * | gobj | ) |
Mr. Game & Watch's Down Tilt IASA callback.
| void ftGw_AttackLw3_Phys | ( | HSD_GObj * | gobj | ) |
0x8014AF6C Mr.
Game & Watch's Down Tilt Physics callback
| void ftGw_AttackLw3_Coll | ( | HSD_GObj * | gobj | ) |
0x8014AF8C Mr.
Game & Watch's Down Tilt Collision callback