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SSBM Decomp
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#include "ftdonkeyheavywait1.h"#include "ftdonkeyheavywait0.h"#include "types.h"#include <melee/ft/ft_084E.h>#include <melee/ft/ftanim.h>#include <melee/ft/inlines.h>#include <melee/ft/kinds/ftCommon/ftCo_ItemThrow.h>#include <melee/ft/kinds/ftCommon/ftCo_KneeBend.h>#include <melee/ft/kinds/ftCommon/ftCo_Landing.h>#include <melee/ft/types.h>Functions | |
| void | ftDk_HeavyWait1_IASA (HSD_GObj *gobj) |
| void | ftDk_HeavyWait1_Phys (HSD_GObj *gobj) |
| void | ftDk_HeavyWait1_Coll (HSD_GObj *gobj) |
| void | ftDk_MS_346_800E05E4 (HSD_GObj *gobj) |
| void | ftDk_HeavyLanding_Anim (HSD_GObj *gobj) |
| void ftDk_HeavyWait1_IASA | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait1_Phys | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait1_Coll | ( | HSD_GObj * | gobj | ) |
| void ftDk_MS_346_800E05E4 | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyLanding_Anim | ( | HSD_GObj * | gobj | ) |