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SSBM Decomp
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#include "ftdonkeyheavylanding.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include "ftdonkeyheavyturn.h"#include "ftdonkeyheavywait0.h"#include "types.h"#include <dolphin/mtx.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ftcommon.h>#include <melee/ft/inlines.h>#include <melee/ft/kinds/ftCommon/ftCo_Damage.h>#include <melee/ft/types.h>#include <melee/it/item.h>Functions | |
| void | ftDk_HeavyLanding_Phys (HSD_GObj *gobj) |
| void | ftDk_HeavyLanding_Coll (HSD_GObj *gobj) |
| static bool | checkSomething (HSD_GObj *gobj) |
| static void | doSomething (HSD_GObj *gobj) |
| void | ftDk_MS_349_800E06D8 (HSD_GObj *gobj) |
| void | ftDk_HeavyWait2_Anim (HSD_GObj *gobj) |
| void | ftDk_HeavyWait2_Phys (HSD_GObj *gobj) |
| void | ftDk_HeavyWait2_Coll (HSD_GObj *gobj) |
| void ftDk_HeavyLanding_Phys | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyLanding_Coll | ( | HSD_GObj * | gobj | ) |
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static |
| void ftDk_MS_349_800E06D8 | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait2_Anim | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait2_Phys | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait2_Coll | ( | HSD_GObj * | gobj | ) |