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SSBM Decomp
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#include "ftdonkeyheavyjump.h"#include "ftdonkeyheavyfall.h"#include "types.h"#include <melee/ft/fighter.h>#include <melee/ft/ftanim.h>#include <melee/ft/kinds/ftCommon/ftCo_ItemThrow.h>#include <melee/ft/kinds/ftCommon/ftCo_Jump.h>#include <melee/ft/types.h>Functions | |
| void | ftDk_HeavyJump_IASA (HSD_GObj *gobj) |
| void | ftDk_HeavyJump_Phys (HSD_GObj *gobj) |
| void | ftDk_HeavyJump_Coll (HSD_GObj *gobj) |
| void | ftDk_MS_348_800E04A4 (HSD_GObj *gobj, s32 arg1) |
| void | ftDk_HeavyWait1_Anim (HSD_GObj *gobj) |
| void ftDk_HeavyJump_IASA | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyJump_Phys | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyJump_Coll | ( | HSD_GObj * | gobj | ) |
| void ftDk_HeavyWait1_Anim | ( | HSD_GObj * | gobj | ) |