Go to the source code of this file.
◆ ftDemo_CreateFighter()
| Fighter_GObj * ftDemo_CreateFighter |
( |
plAllocInfo2 * | alloc_info | ) |
|
◆ ftDemo_ObjAllocInit()
| void ftDemo_ObjAllocInit |
( |
void | | ) |
|
◆ ftDemo_SetArchiveData()
| void ftDemo_SetArchiveData |
( |
int | pairs_idx, |
|
|
HSD_Archive * | arg1, |
|
|
int | arr_idx ) |
◆ ftDemo_GetMotionFileString()
| char * ftDemo_GetMotionFileString |
( |
int | arg0, |
|
|
int | arg1 ) |
◆ ftDemo_SetFacingDirection()
| void ftDemo_SetFacingDirection |
( |
Fighter_GObj * | gobj, |
|
|
float | facing_dir ) |
◆ ftData_UnkMotionStates0