SSBM Decomp
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ftcpuattack.h File Reference
#include <placeholder.h>
#include <melee/ft/forward.h>
#include <melee/it/forward.h>

Go to the source code of this file.

Functions

UNK_RET ftCo_800B4AB0 (UNK_PARAMS)
 
UNK_RET ftCo_800B52AC (UNK_PARAMS)
 
UNK_RET ftCo_800B5AB0 (UNK_PARAMS)
 
int ftCo_800B6208 (UNK_T)
 
bool ftCo_800B630C (Fighter *)
 ftCo_800B4AB0
 
void ftCo_800B63D8 (Fighter *)
 Tells the fighter to wait for a random amount of time, based on the CPU level.
 
void ftCo_800B658C (Fighter *)
 
void ftCo_800B683C (Fighter *)
 
void ftCo_800B7180 (Fighter *)
 
int ftCo_800B732C (Fighter *)
 
int ftCo_800B7638 (Fighter *)
 
void ftCo_800B77E8 (Fighter *)
 
bool ftCo_800B885C (Fighter *)
 ftCo_800B77E8
 
bool ftCo_800B89CC (Fighter *)
 
bool ftCo_800B8A9C (Fighter *)
 
void ftCo_800B9020 (Fighter *)
 ftCo_800B8A9C
 
void ftCo_800B920C (Fighter *)
 
void ftCo_800B92D4 (Fighter *)
 
void ftCo_800B9340 (Fighter *)
 
void ftCo_800B9504 (Fighter *)
 
void ftCo_800B9704 (Fighter *)
 
bool ftCo_800B9790 (Fighter *, float, float)
 
bool ftCo_800B98C8 (Fighter *, float, float)
 
bool ftCo_800B9A04 (Fighter *, Item *, float, float)
 
bool ftCo_800B9CBC (Fighter *)
 
bool ftCo_800B9F6C (Fighter *)
 
void ftCo_800B9F90 (Fighter *)
 
void ftCo_800BA080 (Fighter *)
 
void ftCo_800BA160 (Fighter *)
 
void ftCo_800BA224 (Fighter *)
 
bool ftCo_800BA2E8 (Fighter *, Fighter *)
 
void ftCo_800BA674 (Fighter *, Fighter *)
 
void ftCo_800BA9A0 (Fighter *)
 
bool ftCo_800BB104 (Fighter *, Fighter *, Vec3 *, float)
 
int ftCo_800BB220 (Fighter *, Item *ip, Vec3 *, float)
 
int ftCo_800BB768 (Fighter *, Fighter *)
 ftCo_800BB220
 
int ftCo_800BB9B4 (Fighter *)
 

Function Documentation

◆ ftCo_800B4AB0()

UNK_RET ftCo_800B4AB0 ( UNK_PARAMS  )

◆ ftCo_800B52AC()

UNK_RET ftCo_800B52AC ( UNK_PARAMS  )

◆ ftCo_800B5AB0()

UNK_RET ftCo_800B5AB0 ( UNK_PARAMS  )

◆ ftCo_800B6208()

int ftCo_800B6208 ( UNK_T  )

◆ ftCo_800B630C()

bool ftCo_800B630C ( Fighter fp)

ftCo_800B4AB0

ftCo_800B52AC ftCo_800B5AB0 ftCo_800B6208 Return true if the fighter is currently in any attacking motion state

◆ ftCo_800B63D8()

void ftCo_800B63D8 ( Fighter fp)

Tells the fighter to wait for a random amount of time, based on the CPU level.

Lower CPU levels wait for longer. Level 9 doesn't wait at all.

◆ ftCo_800B658C()

void ftCo_800B658C ( Fighter fp)

◆ ftCo_800B683C()

void ftCo_800B683C ( Fighter fp)

◆ ftCo_800B7180()

void ftCo_800B7180 ( Fighter fp)

◆ ftCo_800B732C()

int ftCo_800B732C ( Fighter fp)

◆ ftCo_800B7638()

int ftCo_800B7638 ( Fighter fp)

◆ ftCo_800B77E8()

void ftCo_800B77E8 ( Fighter )

◆ ftCo_800B885C()

bool ftCo_800B885C ( Fighter fp)

◆ ftCo_800B89CC()

bool ftCo_800B89CC ( Fighter fp)

◆ ftCo_800B8A9C()

bool ftCo_800B8A9C ( Fighter )

◆ ftCo_800B9020()

void ftCo_800B9020 ( Fighter fp)

◆ ftCo_800B920C()

void ftCo_800B920C ( Fighter fp)

◆ ftCo_800B92D4()

void ftCo_800B92D4 ( Fighter fp)

◆ ftCo_800B9340()

void ftCo_800B9340 ( Fighter fp)

◆ ftCo_800B9504()

void ftCo_800B9504 ( Fighter fp)

◆ ftCo_800B9704()

void ftCo_800B9704 ( Fighter fp)

◆ ftCo_800B9790()

bool ftCo_800B9790 ( Fighter ,
float  ,
float   
)

◆ ftCo_800B98C8()

bool ftCo_800B98C8 ( Fighter ,
float  ,
float   
)

◆ ftCo_800B9A04()

bool ftCo_800B9A04 ( Fighter ,
Item ,
float  ,
float   
)

◆ ftCo_800B9CBC()

bool ftCo_800B9CBC ( Fighter fp)

◆ ftCo_800B9F6C()

bool ftCo_800B9F6C ( Fighter fp)

◆ ftCo_800B9F90()

void ftCo_800B9F90 ( Fighter fp)

◆ ftCo_800BA080()

void ftCo_800BA080 ( Fighter fp)

◆ ftCo_800BA160()

void ftCo_800BA160 ( Fighter fp)

◆ ftCo_800BA224()

void ftCo_800BA224 ( Fighter fp)

◆ ftCo_800BA2E8()

bool ftCo_800BA2E8 ( Fighter fp,
Fighter arg1 
)

◆ ftCo_800BA674()

void ftCo_800BA674 ( Fighter fp,
Fighter arg1 
)

◆ ftCo_800BA9A0()

void ftCo_800BA9A0 ( Fighter fp)

◆ ftCo_800BB104()

bool ftCo_800BB104 ( Fighter ,
Fighter ,
Vec3 *  ,
float   
)

◆ ftCo_800BB220()

int ftCo_800BB220 ( Fighter ,
Item ip,
Vec3 *  ,
float   
)

◆ ftCo_800BB768()

int ftCo_800BB768 ( Fighter fp,
Fighter arg1 
)

◆ ftCo_800BB9B4()

int ftCo_800BB9B4 ( Fighter fp)