|
| int | ftCo_800B4AB0 (Fighter *, Fighter *, void *) |
| int | ftCo_800B52AC (Fighter *, Fighter *, void *, float) |
| int | ftCo_800B5AB0 (Fighter *, void *, void *) |
| int | ftCo_800B6208 (struct ftCo_AttackEntry *) |
| bool | ftCo_800B630C (Fighter *) |
| | Return true if the fighter is currently in any attacking motion state.
|
| void | ftCo_800B63D8 (Fighter *) |
| | Tells the fighter to wait for a random amount of time, based on the CPU level.
|
| void | ftCo_800B658C (Fighter *) |
| void | ftCo_800B683C (Fighter *) |
| void | ftCo_800B7180 (Fighter *) |
| int | ftCo_800B732C (Fighter *) |
| int | ftCo_800B7638 (Fighter *) |
| void | ftCo_800B77E8 (Fighter *) |
| bool | ftCo_800B885C (Fighter *) |
| bool | ftCo_800B89CC (Fighter *) |
| bool | ftCo_800B8A9C (Fighter *) |
| void | ftCo_800B9020 (Fighter *) |
| void | ftCo_800B920C (Fighter *) |
| void | ftCo_800B92D4 (Fighter *) |
| void | ftCo_800B9340 (Fighter *) |
| void | ftCo_800B9504 (Fighter *) |
| void | ftCo_800B9704 (Fighter *) |
| bool | ftCo_800B9790 (Fighter *, float, float) |
| bool | ftCo_800B98C8 (Fighter *, float, float) |
| bool | ftCo_800B9A04 (Fighter *, Item *, float, float) |
| bool | ftCo_800B9CBC (Fighter *) |
| bool | ftCo_800B9F6C (Fighter *) |
| void | ftCo_800B9F90 (Fighter *) |
| void | ftCo_800BA080 (Fighter *) |
| void | ftCo_800BA160 (Fighter *) |
| void | ftCo_800BA224 (Fighter *) |
| bool | ftCo_800BA2E8 (Fighter *, Fighter *) |
| void | ftCo_800BA674 (Fighter *, Fighter *) |
| void | ftCo_800BA9A0 (Fighter *) |
| bool | ftCo_800BB104 (Fighter *, Fighter *, Vec3 *, float) |
| int | ftCo_800BB220 (Fighter *, Item *ip, Vec3 *, float) |
| int | ftCo_800BB768 (Fighter *, Fighter *) |
| int | ftCo_800BB9B4 (Fighter *) |