SSBM Decomp
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inlines.h File Reference

Go to the source code of this file.

Functions

static void ftCo_SpawnEf (Fighter_GObj *gobj, HSD_JObj *joint, u32 arg2, enum_t arg3)
static void ftCo_Thrown_Enter (Fighter_GObj *gobj, FtMotionId msid, MotionFlags mf, float anim_start)
static void ftCo_Barrel_ApplyKnockback (Fighter *fp, float kb_angle, HitCapsule *hit)
static FtMotionId ftCo_ItemParasolGetFallMotionId (Fighter_GObj *gobj, ftPeach_MotionState pe_msid, FtMotionId co_msid)
static void ftCo_ItemParasol_Phys (Fighter_GObj *gobj)
static void ftCommon_GroundToAirStateChange (Fighter_GObj *gobj, Fighter *fp, FtMotionId msid, MotionFlags flags)
static void ftCommon_AirToGroundStateChange (Fighter_GObj *gobj, Fighter *fp, FtMotionId msid, MotionFlags flags)

Function Documentation

◆ ftCo_SpawnEf()

void ftCo_SpawnEf ( Fighter_GObj * gobj,
HSD_JObj * joint,
u32 arg2,
enum_t arg3 )
inlinestatic

◆ ftCo_Thrown_Enter()

void ftCo_Thrown_Enter ( Fighter_GObj * gobj,
FtMotionId msid,
MotionFlags mf,
float anim_start )
inlinestatic

◆ ftCo_Barrel_ApplyKnockback()

void ftCo_Barrel_ApplyKnockback ( Fighter * fp,
float kb_angle,
HitCapsule * hit )
inlinestatic

◆ ftCo_ItemParasolGetFallMotionId()

FtMotionId ftCo_ItemParasolGetFallMotionId ( Fighter_GObj * gobj,
ftPeach_MotionState pe_msid,
FtMotionId co_msid )
inlinestatic

◆ ftCo_ItemParasol_Phys()

void ftCo_ItemParasol_Phys ( Fighter_GObj * gobj)
inlinestatic

◆ ftCommon_GroundToAirStateChange()

void ftCommon_GroundToAirStateChange ( Fighter_GObj * gobj,
Fighter * fp,
FtMotionId msid,
MotionFlags flags )
inlinestatic

◆ ftCommon_AirToGroundStateChange()

void ftCommon_AirToGroundStateChange ( Fighter_GObj * gobj,
Fighter * fp,
FtMotionId msid,
MotionFlags flags )
inlinestatic