SSBM Decomp
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ftYs_Init.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "ftCommon/forward.h"
#include "ftYoshi/forward.h"
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftYs_Init_8012B6E8 (Fighter *fp, struct S_UNK_YOSHI1 *unk_struct_arg)
 https://decomp.me/scratch/ufrFK
 
void ftYs_Init_8012B804 (Fighter *fp, struct S_UNK_YOSHI1 *unk_struct_arg, float start_frame)
 
void ftYs_Init_8012B8A4 (HSD_GObj *gobj)
 
void ftYs_Init_8012B918 (HSD_GObj *gobj)
 
void ftYs_Init_OnDeath (HSD_GObj *gobj)
 
void ftYs_Init_OnLoad (HSD_GObj *gobj)
 
void ftYs_Init_8012BA8C (HSD_GObj *gobj)
 
float ftYs_Init_8012BAC0 (Fighter *fp)
 
void ftYs_Init_OnItemPickup (HSD_GObj *gobj, bool flag)
 
void ftYs_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftYs_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftYs_Init_OnItemDrop (HSD_GObj *gobj, bool bool1)
 
void ftYs_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftYs_Init_OnKnockbackEnter (HSD_GObj *gobj)
 
void ftYs_Init_OnKnockbackExit (HSD_GObj *gobj)
 
void ftYs_Init_8012BDA0 (ftCo_GObj *gobj)
 
void ftYs_Init_8012BE3C (HSD_GObj *gobj)
 
void ftYs_Init_8012BECC (ftCo_GObj *gobj)
 

Variables

MotionState ftYs_Init_MotionStateTable [ftYs_MS_SelfCount]
 

Function Documentation

◆ ftYs_Init_8012B6E8()

void ftYs_Init_8012B6E8 ( Fighter fp,
struct S_UNK_YOSHI1 unk_struct_arg 
)

◆ ftYs_Init_8012B804()

void ftYs_Init_8012B804 ( Fighter fp,
struct S_UNK_YOSHI1 unk_struct_arg,
float  start_frame 
)

◆ ftYs_Init_8012B8A4()

void ftYs_Init_8012B8A4 ( HSD_GObj gobj)

◆ ftYs_Init_8012B918()

void ftYs_Init_8012B918 ( HSD_GObj gobj)

◆ ftYs_Init_OnDeath()

void ftYs_Init_OnDeath ( HSD_GObj gobj)

◆ ftYs_Init_OnLoad()

void ftYs_Init_OnLoad ( HSD_GObj gobj)

◆ ftYs_Init_8012BA8C()

void ftYs_Init_8012BA8C ( HSD_GObj gobj)

◆ ftYs_Init_8012BAC0()

float ftYs_Init_8012BAC0 ( Fighter fp)

◆ ftYs_Init_OnItemPickup()

void ftYs_Init_OnItemPickup ( HSD_GObj gobj,
bool  flag 
)

◆ ftYs_Init_OnItemInvisible()

void ftYs_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftYs_Init_OnItemVisible()

void ftYs_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftYs_Init_OnItemDrop()

void ftYs_Init_OnItemDrop ( HSD_GObj gobj,
bool  bool1 
)

◆ ftYs_Init_LoadSpecialAttrs()

void ftYs_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftYs_Init_OnKnockbackEnter()

void ftYs_Init_OnKnockbackEnter ( HSD_GObj gobj)

◆ ftYs_Init_OnKnockbackExit()

void ftYs_Init_OnKnockbackExit ( HSD_GObj gobj)

◆ ftYs_Init_8012BDA0()

void ftYs_Init_8012BDA0 ( ftCo_GObj gobj)

◆ ftYs_Init_8012BE3C()

void ftYs_Init_8012BE3C ( HSD_GObj gobj)
Todo:
Some kind of inline here.

◆ ftYs_Init_8012BECC()

void ftYs_Init_8012BECC ( ftCo_GObj gobj)

Variable Documentation

◆ ftYs_Init_MotionStateTable

MotionState ftYs_Init_MotionStateTable[ftYs_MS_SelfCount]
extern