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ftNs_Init.h File Reference
#include "ft/types.h"
#include "ftNess/forward.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftNs_Init_OnDeath (HSD_GObj *gobj)
void ftNs_Init_OnLoad (HSD_GObj *gobj)
void ftNs_Init_OnDamage (HSD_GObj *gobj)
void ftNs_Init_OnAbsorb (HSD_GObj *gobj)
float ftNs_Init_GetAbsorbHeal (Fighter *fp)
void ftNs_Init_OnItemPickup (HSD_GObj *gobj, bool catchItemFlag)
void ftNs_Init_OnItemInvisible (HSD_GObj *gobj)
void ftNs_Init_OnItemVisible (HSD_GObj *gobj)
void ftNs_Init_OnItemDrop (HSD_GObj *gobj, bool dropItemFlag)
void ftNs_Init_LoadSpecialAttrs (HSD_GObj *gobj)
void ftNs_Init_OnKnockbackEnter (HSD_GObj *gobj)
 Change model's MatAnim frames to hurt textures.
void ftNs_Init_OnKnockbackExit (HSD_GObj *gobj)
 Change model's MatAnim frames to normal textures.

Variables

MotionState ftNs_Init_MotionStateTable [ftNs_MS_SelfCount]
char ftNs_Init_DatFilename []
char ftNs_Init_DataName []
char ftNs_Init_AnimDatFilename []
Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
Fighter_CostumeStrings ftNs_Init_CostumeStrings []

Detailed Description

Todo
Fix formatting

Function Documentation

◆ ftNs_Init_OnDeath()

void ftNs_Init_OnDeath ( HSD_GObj * gobj)

◆ ftNs_Init_OnLoad()

void ftNs_Init_OnLoad ( HSD_GObj * gobj)

◆ ftNs_Init_OnDamage()

void ftNs_Init_OnDamage ( HSD_GObj * gobj)

◆ ftNs_Init_OnAbsorb()

void ftNs_Init_OnAbsorb ( HSD_GObj * gobj)

◆ ftNs_Init_GetAbsorbHeal()

float ftNs_Init_GetAbsorbHeal ( Fighter * fp)

◆ ftNs_Init_OnItemPickup()

void ftNs_Init_OnItemPickup ( HSD_GObj * gobj,
bool catchItemFlag )

◆ ftNs_Init_OnItemInvisible()

void ftNs_Init_OnItemInvisible ( HSD_GObj * gobj)

◆ ftNs_Init_OnItemVisible()

void ftNs_Init_OnItemVisible ( HSD_GObj * gobj)

◆ ftNs_Init_OnItemDrop()

void ftNs_Init_OnItemDrop ( HSD_GObj * gobj,
bool dropItemFlag )

◆ ftNs_Init_LoadSpecialAttrs()

void ftNs_Init_LoadSpecialAttrs ( HSD_GObj * gobj)

◆ ftNs_Init_OnKnockbackEnter()

void ftNs_Init_OnKnockbackEnter ( HSD_GObj * gobj)

Change model's MatAnim frames to hurt textures.

◆ ftNs_Init_OnKnockbackExit()

void ftNs_Init_OnKnockbackExit ( HSD_GObj * gobj)

Change model's MatAnim frames to normal textures.

Variable Documentation

◆ ftNs_Init_MotionStateTable

MotionState ftNs_Init_MotionStateTable[ftNs_MS_SelfCount]
extern

◆ ftNs_Init_DatFilename

char ftNs_Init_DatFilename[]
extern

◆ ftNs_Init_DataName

char ftNs_Init_DataName[]
extern

◆ ftNs_Init_AnimDatFilename

char ftNs_Init_AnimDatFilename[]
extern

◆ ftNs_Init_DemoMotionFilenames

Fighter_DemoStrings ftNs_Init_DemoMotionFilenames
extern

◆ ftNs_Init_CostumeStrings

Fighter_CostumeStrings ftNs_Init_CostumeStrings[]
extern