Go to the source code of this file.
◆ ftNs_Init_OnDeath()
void ftNs_Init_OnDeath |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnLoad()
void ftNs_Init_OnLoad |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnDamage()
void ftNs_Init_OnDamage |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnAbsorb()
void ftNs_Init_OnAbsorb |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_GetAbsorbHeal()
float ftNs_Init_GetAbsorbHeal |
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Fighter * |
fp | ) |
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◆ ftNs_Init_OnItemPickup()
void ftNs_Init_OnItemPickup |
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HSD_GObj * |
gobj, |
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bool |
catchItemFlag |
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) |
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◆ ftNs_Init_OnItemInvisible()
void ftNs_Init_OnItemInvisible |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnItemVisible()
void ftNs_Init_OnItemVisible |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnItemDrop()
void ftNs_Init_OnItemDrop |
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HSD_GObj * |
gobj, |
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bool |
dropItemFlag |
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) |
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◆ ftNs_Init_LoadSpecialAttrs()
void ftNs_Init_LoadSpecialAttrs |
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HSD_GObj * |
gobj | ) |
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◆ ftNs_Init_OnKnockbackEnter()
void ftNs_Init_OnKnockbackEnter |
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HSD_GObj * |
gobj | ) |
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Change model's MatAnim frames to hurt textures.
◆ ftNs_Init_OnKnockbackExit()
void ftNs_Init_OnKnockbackExit |
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HSD_GObj * |
gobj | ) |
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Change model's MatAnim frames to normal textures.
◆ ftNs_Init_MotionStateTable
◆ ftNs_Init_DatFilename
char ftNs_Init_DatFilename[] |
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extern |
◆ ftNs_Init_DataName
char ftNs_Init_DataName[] |
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◆ ftNs_Init_AnimDatFilename
char ftNs_Init_AnimDatFilename[] |
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extern |
◆ ftNs_Init_DemoMotionFilenames
◆ ftNs_Init_CostumeStrings