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ftNn_Init.h File Reference
#include "ftPopo/forward.h"
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftNn_Init_OnLoad (Fighter_GObj *gobj)
 
void ftNn_Init_OnDeath (Fighter_GObj *gobj)
 
void ftNn_Init_80122FAC (Fighter_GObj *gobj)
 
void ftNn_Init_LoadSpecialAttrs (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_0_Anim (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_3_Anim (Fighter_GObj *gobj)
 #ftNn_Init_8012300C
 
void ftPp_SpecialHi_0_IASA (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_3_IASA (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_0_Phys (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_3_Phys (Fighter_GObj *gobj)
 ftPp_SpecialHi_0_Phys
 
void ftPp_SpecialHi_0_Coll (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_3_Coll (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_1_Anim (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_4_Anim (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_1_IASA (Fighter_GObj *gobj)
 #ftNn_Init_801233F8
 
void ftPp_SpecialHi_4_IASA (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_1_Phys (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_4_Phys (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_1_Coll (Fighter_GObj *gobj)
 
void ftPp_SpecialHi_4_Coll (Fighter_GObj *gobj)
 
bool ftNn_Init_80123954 (Fighter_GObj *gobj, GroundOrAir pp_ga)
 
bool ftNn_Init_80123B10 (Fighter_GObj *)
 
void ftPp_SpecialS_0_Anim (Fighter_GObj *gobj)
 
void ftPp_SpecialS_1_Anim (Fighter_GObj *gobj)
 
void ftPp_SpecialS_0_IASA (Fighter_GObj *gobj)
 ftPp_SpecialHi_1_Phys
 
void ftPp_SpecialS_1_IASA (Fighter_GObj *gobj)
 
void ftPp_SpecialS_0_Phys (Fighter_GObj *gobj)
 
void ftPp_SpecialS_1_Phys (Fighter_GObj *gobj)
 
void ftPp_SpecialS_0_Coll (Fighter_GObj *gobj)
 
void ftPp_SpecialS_1_Coll (Fighter_GObj *gobj)
 

Variables

MotionState ftNn_Init_MotionStateTable [ftPp_MS_SelfCount]
 
char ftNn_Init_DatFilename []
 
char ftNn_Init_DataName []
 
char ftNn_Init_AnimDatFilename []
 
Fighter_DemoStrings ftNn_Init_DemoMotionFilenames
 
Fighter_CostumeStrings ftNn_Init_CostumeStrings []
 

Function Documentation

◆ ftNn_Init_OnLoad()

void ftNn_Init_OnLoad ( Fighter_GObj *  gobj)

◆ ftNn_Init_OnDeath()

void ftNn_Init_OnDeath ( Fighter_GObj *  gobj)

◆ ftNn_Init_80122FAC()

void ftNn_Init_80122FAC ( Fighter_GObj *  gobj)

◆ ftNn_Init_LoadSpecialAttrs()

void ftNn_Init_LoadSpecialAttrs ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_0_Anim()

void ftPp_SpecialHi_0_Anim ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_3_Anim()

void ftPp_SpecialHi_3_Anim ( Fighter_GObj *  gobj)

#ftNn_Init_8012300C

#ftNn_Init_8012309C #ftNn_Init_801230D0 #fn_80123218 #ftNn_Init_801232A4 ftPp_SpecialHi_0_Anim

◆ ftPp_SpecialHi_0_IASA()

void ftPp_SpecialHi_0_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_3_IASA()

void ftPp_SpecialHi_3_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_0_Phys()

void ftPp_SpecialHi_0_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_3_Phys()

void ftPp_SpecialHi_3_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_0_Coll()

void ftPp_SpecialHi_0_Coll ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_3_Coll()

void ftPp_SpecialHi_3_Coll ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_1_Anim()

void ftPp_SpecialHi_1_Anim ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_4_Anim()

void ftPp_SpecialHi_4_Anim ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_1_IASA()

void ftPp_SpecialHi_1_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_4_IASA()

void ftPp_SpecialHi_4_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_1_Phys()

void ftPp_SpecialHi_1_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_4_Phys()

void ftPp_SpecialHi_4_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_1_Coll()

void ftPp_SpecialHi_1_Coll ( Fighter_GObj *  gobj)

◆ ftPp_SpecialHi_4_Coll()

void ftPp_SpecialHi_4_Coll ( Fighter_GObj *  gobj)

◆ ftNn_Init_80123954()

bool ftNn_Init_80123954 ( Fighter_GObj *  gobj,
GroundOrAir  pp_ga 
)

◆ ftNn_Init_80123B10()

bool ftNn_Init_80123B10 ( Fighter_GObj *  )

◆ ftPp_SpecialS_0_Anim()

void ftPp_SpecialS_0_Anim ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_1_Anim()

void ftPp_SpecialS_1_Anim ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_0_IASA()

void ftPp_SpecialS_0_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_1_IASA()

void ftPp_SpecialS_1_IASA ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_0_Phys()

void ftPp_SpecialS_0_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_1_Phys()

void ftPp_SpecialS_1_Phys ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_0_Coll()

void ftPp_SpecialS_0_Coll ( Fighter_GObj *  gobj)

◆ ftPp_SpecialS_1_Coll()

void ftPp_SpecialS_1_Coll ( Fighter_GObj *  gobj)

Variable Documentation

◆ ftNn_Init_MotionStateTable

MotionState ftNn_Init_MotionStateTable[ftPp_MS_SelfCount]
extern

◆ ftNn_Init_DatFilename

char ftNn_Init_DatFilename[]
extern

◆ ftNn_Init_DataName

char ftNn_Init_DataName[]
extern

◆ ftNn_Init_AnimDatFilename

char ftNn_Init_AnimDatFilename[]
extern

◆ ftNn_Init_DemoMotionFilenames

Fighter_DemoStrings ftNn_Init_DemoMotionFilenames
extern

◆ ftNn_Init_CostumeStrings

Fighter_CostumeStrings ftNn_Init_CostumeStrings[]
extern