SSBM Decomp
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#include <platform.h>
#include <placeholder.h>
#include <dolphin/mtx/forward.h>
#include "ftMh_Init.h"
#include "ftMh_BackAirplane1.h"
#include "ftMh_BackAirplane2.h"
#include "ftMh_BackAirplane3.h"
#include "ftMh_BackCrush_0.h"
#include "ftMh_BackCrush_1.h"
#include "ftMh_BackDisappear.h"
#include "ftMh_Damage_0.h"
#include "ftMh_Drill.h"
#include "ftMh_Entry.h"
#include "ftMh_FingerBeam.h"
#include "ftMh_FingerGun.h"
#include "ftMh_FingerGun3.h"
#include "ftMh_PaperCrush.h"
#include "ftMh_Poke.h"
#include "ftMh_RockCrush.h"
#include "ftMh_Slam.h"
#include "ftMh_Slap.h"
#include "ftMh_Squeeze.h"
#include "ftMh_Squeezing.h"
#include "ftMh_Sweep.h"
#include "ftMh_SweepWait.h"
#include "ftMh_TagApplaud.h"
#include "ftMh_TagCrush.h"
#include "ftMh_TagRockPaper.h"
#include "ftMh_Throw.h"
#include "ftMh_Wait1_0.h"
#include "ftMh_Wait1_2.h"
#include "ftMh_Walk.h"
#include "types.h"
#include "ft/ftbosslib.h"
#include "ft/ftcamera.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "it/it_26B1.h"
#include <common_structs.h>
Functions | |
void | ftMh_Init_OnDeath (HSD_GObj *gobj) |
void | ftMh_Init_OnLoad (HSD_GObj *gobj) |
void | ftMh_Init_LoadSpecialAttrs (HSD_GObj *gobj) |
Variables | |
MotionState | ftMh_Init_MotionStateTable [ftMh_MS_SelfCount] |
char | ftMh_Init_DatFilename [] = "PlMh.dat" |
char | ftMh_Init_DataName [] = "ftDataMasterhand" |
char | ftMh_Init_803D4090 [] = "PlMhNr.dat" |
char | ftMh_Init_803D409C [] = "PlyMasterhand_Share_joint" |
char | ftMh_Init_AnimDatFilename [] = "PlMhAJ.dat" |
Fighter_CostumeStrings | ftMh_Init_CostumeStrings [] |
void ftMh_Init_OnDeath | ( | HSD_GObj * | gobj | ) |
void ftMh_Init_OnLoad | ( | HSD_GObj * | gobj | ) |
void ftMh_Init_LoadSpecialAttrs | ( | HSD_GObj * | gobj | ) |
MotionState ftMh_Init_MotionStateTable[ftMh_MS_SelfCount] |
char ftMh_Init_DatFilename[] = "PlMh.dat" |
char ftMh_Init_DataName[] = "ftDataMasterhand" |
char ftMh_Init_803D4090[] = "PlMhNr.dat" |
char ftMh_Init_803D409C[] = "PlyMasterhand_Share_joint" |
char ftMh_Init_AnimDatFilename[] = "PlMhAJ.dat" |
Fighter_CostumeStrings ftMh_Init_CostumeStrings[] |