SSBM Decomp
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ftMh_Init.c File Reference
#include <platform.h>
#include <placeholder.h>
#include <dolphin/mtx/forward.h>
#include "ftMh_Init.h"
#include "ftMh_BackAirplane1.h"
#include "ftMh_BackAirplane2.h"
#include "ftMh_BackAirplane3.h"
#include "ftMh_BackCrush_0.h"
#include "ftMh_BackCrush_1.h"
#include "ftMh_BackDisappear.h"
#include "ftMh_Damage_0.h"
#include "ftMh_Drill.h"
#include "ftMh_Entry.h"
#include "ftMh_FingerBeam.h"
#include "ftMh_FingerGun.h"
#include "ftMh_FingerGun3.h"
#include "ftMh_PaperCrush.h"
#include "ftMh_Poke.h"
#include "ftMh_RockCrush.h"
#include "ftMh_Slam.h"
#include "ftMh_Slap.h"
#include "ftMh_Squeeze.h"
#include "ftMh_Squeezing.h"
#include "ftMh_Sweep.h"
#include "ftMh_SweepWait.h"
#include "ftMh_TagApplaud.h"
#include "ftMh_TagCrush.h"
#include "ftMh_TagRockPaper.h"
#include "ftMh_Throw.h"
#include "ftMh_Wait1_0.h"
#include "ftMh_Wait1_2.h"
#include "ftMh_Walk.h"
#include "types.h"
#include "ft/ftbosslib.h"
#include "ft/ftcamera.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "it/it_26B1.h"
#include <common_structs.h>

Functions

void ftMh_Init_OnDeath (HSD_GObj *gobj)
 
void ftMh_Init_OnLoad (HSD_GObj *gobj)
 
void ftMh_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 

Variables

MotionState ftMh_Init_MotionStateTable [ftMh_MS_SelfCount]
 
char ftMh_Init_DatFilename [] = "PlMh.dat"
 
char ftMh_Init_DataName [] = "ftDataMasterhand"
 
char ftMh_Init_803D4090 [] = "PlMhNr.dat"
 
char ftMh_Init_803D409C [] = "PlyMasterhand_Share_joint"
 
char ftMh_Init_AnimDatFilename [] = "PlMhAJ.dat"
 
Fighter_CostumeStrings ftMh_Init_CostumeStrings []
 

Function Documentation

◆ ftMh_Init_OnDeath()

void ftMh_Init_OnDeath ( HSD_GObj gobj)

◆ ftMh_Init_OnLoad()

void ftMh_Init_OnLoad ( HSD_GObj gobj)

◆ ftMh_Init_LoadSpecialAttrs()

void ftMh_Init_LoadSpecialAttrs ( HSD_GObj gobj)

Variable Documentation

◆ ftMh_Init_MotionStateTable

MotionState ftMh_Init_MotionStateTable[ftMh_MS_SelfCount]

◆ ftMh_Init_DatFilename

char ftMh_Init_DatFilename[] = "PlMh.dat"

◆ ftMh_Init_DataName

char ftMh_Init_DataName[] = "ftDataMasterhand"

◆ ftMh_Init_803D4090

char ftMh_Init_803D4090[] = "PlMhNr.dat"

◆ ftMh_Init_803D409C

char ftMh_Init_803D409C[] = "PlyMasterhand_Share_joint"

◆ ftMh_Init_AnimDatFilename

char ftMh_Init_AnimDatFilename[] = "PlMhAJ.dat"

◆ ftMh_Init_CostumeStrings

Fighter_CostumeStrings ftMh_Init_CostumeStrings[]
Initial value:
= {
}
char ftMh_Init_803D409C[]
Definition ftMh_Init.c:602
char ftMh_Init_803D4090[]
Definition ftMh_Init.c:601
#define NULL
A null pointer.
Definition stddef.h:19