SSBM Decomp
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ftLk_SpecialN.h File Reference
#include <platform.h>
#include "ftLink/forward.h"
#include <baselib/forward.h>

Go to the source code of this file.

Functions

ftLk_SpecialNIndex ftLk_SpecialN_GetIndex (Fighter_GObj *gobj)
 
void ftLk_SpecialN_UnsetArrow (Fighter_GObj *gobj)
 
void ftLk_SpecialN_UnsetFv14 (Fighter_GObj *gobj)
 
bool ftLk_SpecialN_IsActiveAnd2071b6 (Fighter_GObj *gobj)
 
void ftLk_SpecialN_ProcessFv10 (Fighter_GObj *gobj)
 
void ftLk_SpecialN_ProcessFv14 (Fighter_GObj *gobj)
 
void ftLk_SpecialN_Enter (Fighter_GObj *gobj)
 
void ftLk_SpecialAirN_Enter (Fighter_GObj *gobj)
 
void ftLk_SpecialNStart_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialNLoop_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialNEnd_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNStart_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNLoop_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNEnd_Anim (Fighter_GObj *gobj)
 
void ftLk_SpecialNStart_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialNLoop_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialNEnd_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNStart_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNLoop_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNEnd_IASA (Fighter_GObj *gobj)
 
void ftLk_SpecialNStart_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialNLoop_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialNEnd_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNStart_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNLoop_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNEnd_Phys (Fighter_GObj *gobj)
 
void ftLk_SpecialNStart_Coll (Fighter_GObj *gobj)
 
void ftLk_SpecialNLoop_Coll (Fighter_GObj *gobj)
 
void ftLk_SpecialNEnd_Coll (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNStart_Coll (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNLoop_Coll (Fighter_GObj *gobj)
 
void ftLk_SpecialAirNEnd_Coll (Fighter_GObj *gobj)
 

Variables

ftLk_SpecialN_Vec3Group const ftLk_Init_Vec3Group
 

Function Documentation

◆ ftLk_SpecialN_GetIndex()

ftLk_SpecialNIndex ftLk_SpecialN_GetIndex ( Fighter_GObj *  gobj)

◆ ftLk_SpecialN_UnsetArrow()

void ftLk_SpecialN_UnsetArrow ( Fighter_GObj *  gobj)
Todo:
Does this actually do anything? Doesn't seem to return bool.

◆ ftLk_SpecialN_UnsetFv14()

void ftLk_SpecialN_UnsetFv14 ( Fighter_GObj *  gobj)
Todo:
Does this actually do anything? Doesn't seem to return bool.

◆ ftLk_SpecialN_IsActiveAnd2071b6()

bool ftLk_SpecialN_IsActiveAnd2071b6 ( Fighter_GObj *  gobj)

◆ ftLk_SpecialN_ProcessFv10()

void ftLk_SpecialN_ProcessFv10 ( Fighter_GObj *  gobj)

◆ ftLk_SpecialN_ProcessFv14()

void ftLk_SpecialN_ProcessFv14 ( Fighter_GObj *  gobj)

◆ ftLk_SpecialN_Enter()

void ftLk_SpecialN_Enter ( Fighter_GObj *  gobj)
Todo:
Float order hack

◆ ftLk_SpecialAirN_Enter()

void ftLk_SpecialAirN_Enter ( Fighter_GObj *  gobj)
Todo:
Share more code with ftLk_SpecialN_Enter.

◆ ftLk_SpecialNStart_Anim()

void ftLk_SpecialNStart_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNLoop_Anim()

void ftLk_SpecialNLoop_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNEnd_Anim()

void ftLk_SpecialNEnd_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNStart_Anim()

void ftLk_SpecialAirNStart_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNLoop_Anim()

void ftLk_SpecialAirNLoop_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNEnd_Anim()

void ftLk_SpecialAirNEnd_Anim ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNStart_IASA()

void ftLk_SpecialNStart_IASA ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNLoop_IASA()

void ftLk_SpecialNLoop_IASA ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNEnd_IASA()

void ftLk_SpecialNEnd_IASA ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNStart_IASA()

void ftLk_SpecialAirNStart_IASA ( Fighter_GObj *  gobj)
Todo:
Same as ftLk_SpecialNStart_IASA with different MSID

◆ ftLk_SpecialAirNLoop_IASA()

void ftLk_SpecialAirNLoop_IASA ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNEnd_IASA()

void ftLk_SpecialAirNEnd_IASA ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNStart_Phys()

void ftLk_SpecialNStart_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNLoop_Phys()

void ftLk_SpecialNLoop_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNEnd_Phys()

void ftLk_SpecialNEnd_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNStart_Phys()

void ftLk_SpecialAirNStart_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNLoop_Phys()

void ftLk_SpecialAirNLoop_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNEnd_Phys()

void ftLk_SpecialAirNEnd_Phys ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNStart_Coll()

void ftLk_SpecialNStart_Coll ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNLoop_Coll()

void ftLk_SpecialNLoop_Coll ( Fighter_GObj *  gobj)

◆ ftLk_SpecialNEnd_Coll()

void ftLk_SpecialNEnd_Coll ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNStart_Coll()

void ftLk_SpecialAirNStart_Coll ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNLoop_Coll()

void ftLk_SpecialAirNLoop_Coll ( Fighter_GObj *  gobj)

◆ ftLk_SpecialAirNEnd_Coll()

void ftLk_SpecialAirNEnd_Coll ( Fighter_GObj *  gobj)

Variable Documentation

◆ ftLk_Init_Vec3Group

ftLk_SpecialN_Vec3Group const ftLk_Init_Vec3Group
extern