|
SSBM Decomp
|
Neutral Special - Chef (SpecialN/) More...
#include <baselib/forward.h>Go to the source code of this file.
Neutral Special - Chef (SpecialN/)
| void ftGw_SpecialN_Coll | ( | HSD_GObj * | gobj | ) |
0x8014E9C4 https://decomp.me/scratch/SfsYX // Mr.
Game & Watch's grounded Chef Collision callback
| void ftGw_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
0x8014E644 https://decomp.me/scratch/VyJIm // Mr.
Game & Watch's grounded Chef Action State handler
| void ftGw_SpecialAirN_Coll | ( | HSD_GObj * | gobj | ) |
0x8014EA00 https://decomp.me/scratch/3uVog // Mr.
Game & Watch's aerial Chef Collision callback
| void ftGw_SpecialAirN_Phys | ( | HSD_GObj * | gobj | ) |
0x8014E9A4 - Mr. Game & Watch's aerial Chef Physics callback
| void ftGw_SpecialAirN_AirToGround | ( | HSD_GObj * | gobj | ) |
0x8014EAAC https://decomp.me/scratch/SLxV6 // Mr.
Game & Watch's air -> ground Chef Motion State handler
| void ftGw_SpecialN_IASA | ( | HSD_GObj * | gobj | ) |
0x8014E87C https://decomp.me/scratch/bwVYE // Mr.
Game & Watch's grounded Chef IASA callback
| void ftGw_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
0x8014E6C0 https://decomp.me/scratch/VyJIm // Mr.
Game & Watch's aerial Chef Action State handler
| void ftGw_SpecialN_Phys | ( | HSD_GObj * | gobj | ) |
0x8014E984 - Mr. Game & Watch's grounded Chef Physics callback
| void ftGw_SpecialAirN_Loop | ( | HSD_GObj * | gobj, |
| float | anim_frame | ||
| ) |
0x8014EB8C https://decomp.me/scratch/KLilJ // Mr.
Game & Watch's aerial Chef Loop Motion State handler
| void ftGw_SpecialN_Anim | ( | HSD_GObj * | gobj | ) |
0x8014E73C https://decomp.me/scratch/thHUb // Mr.
Game & Watch's grounded Chef Animation callback
| void ftGw_SpecialAirN_Anim | ( | HSD_GObj * | gobj | ) |
0x8014E7DC https://decomp.me/scratch/DA54p // Mr.
Game & Watch's aerial Chef Animation callback
| void ftGw_SpecialN_GroundToAir | ( | HSD_GObj * | gobj | ) |
0x8014EA3C https://decomp.me/scratch/mtcx1 // Mr.
Game & Watch's ground -> air Chef Motion State handler
| void ftGw_Init_LoadSpecialAttrs | ( | HSD_GObj * | gobj | ) |
0x8014A7B4 https://decomp.me/scratch/RJvAe // Copy Special Attributes from DAT file struct to Fighter*
| void ftGw_SpecialN_Loop | ( | HSD_GObj * | gobj, |
| float | anim_frame | ||
| ) |
0x8014EB1C https://decomp.me/scratch/KLilJ // Mr.
Game & Watch's grounded Chef Loop Motion State handler
inline with ftGw_SpecialAirN_Loop. | void ftGw_SpecialAirN_IASA | ( | HSD_GObj * | gobj | ) |
0x8014E900 https://decomp.me/scratch/jOJ8s // Mr.
Game & Watch's aerial Chef IASA callback