SSBM Decomp
Loading...
Searching...
No Matches
ftGw_SpecialN.h File Reference

Neutral Special - Chef (SpecialN/) More...

#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftGw_SpecialN_Coll (HSD_GObj *gobj)
 0x8014E9C4 https://decomp.me/scratch/SfsYX // Mr.
 
void ftGw_SpecialN_Enter (HSD_GObj *gobj)
 0x8014E644 https://decomp.me/scratch/VyJIm // Mr.
 
void ftGw_SpecialAirN_Coll (HSD_GObj *gobj)
 0x8014EA00 https://decomp.me/scratch/3uVog // Mr.
 
void ftGw_SpecialAirN_Phys (HSD_GObj *gobj)
 0x8014E9A4 - Mr. Game & Watch's aerial Chef Physics callback
 
void ftGw_SpecialAirN_AirToGround (HSD_GObj *gobj)
 0x8014EAAC https://decomp.me/scratch/SLxV6 // Mr.
 
void ftGw_SpecialN_IASA (HSD_GObj *gobj)
 0x8014E87C https://decomp.me/scratch/bwVYE // Mr.
 
void ftGw_SpecialAirN_Enter (HSD_GObj *gobj)
 0x8014E6C0 https://decomp.me/scratch/VyJIm // Mr.
 
void ftGw_SpecialN_Phys (HSD_GObj *gobj)
 0x8014E984 - Mr. Game & Watch's grounded Chef Physics callback
 
void ftGw_SpecialAirN_Loop (HSD_GObj *gobj, float anim_frame)
 0x8014EB8C https://decomp.me/scratch/KLilJ // Mr.
 
void ftGw_SpecialN_Anim (HSD_GObj *gobj)
 0x8014E73C https://decomp.me/scratch/thHUb // Mr.
 
void ftGw_SpecialAirN_Anim (HSD_GObj *gobj)
 0x8014E7DC https://decomp.me/scratch/DA54p // Mr.
 
void ftGw_SpecialN_GroundToAir (HSD_GObj *gobj)
 0x8014EA3C https://decomp.me/scratch/mtcx1 // Mr.
 
void ftGw_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 0x8014A7B4 https://decomp.me/scratch/RJvAe // Copy Special Attributes from DAT file struct to Fighter*
 
void ftGw_SpecialN_Loop (HSD_GObj *gobj, float anim_frame)
 0x8014EB1C https://decomp.me/scratch/KLilJ // Mr.
 
void ftGw_SpecialAirN_IASA (HSD_GObj *gobj)
 0x8014E900 https://decomp.me/scratch/jOJ8s // Mr.
 

Detailed Description

Neutral Special - Chef (SpecialN/)

Function Documentation

◆ ftGw_SpecialN_Coll()

void ftGw_SpecialN_Coll ( HSD_GObj gobj)

0x8014E9C4 https://decomp.me/scratch/SfsYX // Mr.

Game & Watch's grounded Chef Collision callback

◆ ftGw_SpecialN_Enter()

void ftGw_SpecialN_Enter ( HSD_GObj gobj)

0x8014E644 https://decomp.me/scratch/VyJIm // Mr.

Game & Watch's grounded Chef Action State handler

◆ ftGw_SpecialAirN_Coll()

void ftGw_SpecialAirN_Coll ( HSD_GObj gobj)

0x8014EA00 https://decomp.me/scratch/3uVog // Mr.

Game & Watch's aerial Chef Collision callback

◆ ftGw_SpecialAirN_Phys()

void ftGw_SpecialAirN_Phys ( HSD_GObj gobj)

0x8014E9A4 - Mr. Game & Watch's aerial Chef Physics callback

◆ ftGw_SpecialAirN_AirToGround()

void ftGw_SpecialAirN_AirToGround ( HSD_GObj gobj)

0x8014EAAC https://decomp.me/scratch/SLxV6 // Mr.

Game & Watch's air -> ground Chef Motion State handler

◆ ftGw_SpecialN_IASA()

void ftGw_SpecialN_IASA ( HSD_GObj gobj)

0x8014E87C https://decomp.me/scratch/bwVYE // Mr.

Game & Watch's grounded Chef IASA callback

◆ ftGw_SpecialAirN_Enter()

void ftGw_SpecialAirN_Enter ( HSD_GObj gobj)

0x8014E6C0 https://decomp.me/scratch/VyJIm // Mr.

Game & Watch's aerial Chef Action State handler

◆ ftGw_SpecialN_Phys()

void ftGw_SpecialN_Phys ( HSD_GObj gobj)

0x8014E984 - Mr. Game & Watch's grounded Chef Physics callback

◆ ftGw_SpecialAirN_Loop()

void ftGw_SpecialAirN_Loop ( HSD_GObj gobj,
float  anim_frame 
)

0x8014EB8C https://decomp.me/scratch/KLilJ // Mr.

Game & Watch's aerial Chef Loop Motion State handler

◆ ftGw_SpecialN_Anim()

void ftGw_SpecialN_Anim ( HSD_GObj gobj)

0x8014E73C https://decomp.me/scratch/thHUb // Mr.

Game & Watch's grounded Chef Animation callback

◆ ftGw_SpecialAirN_Anim()

void ftGw_SpecialAirN_Anim ( HSD_GObj gobj)

0x8014E7DC https://decomp.me/scratch/DA54p // Mr.

Game & Watch's aerial Chef Animation callback

◆ ftGw_SpecialN_GroundToAir()

void ftGw_SpecialN_GroundToAir ( HSD_GObj gobj)

0x8014EA3C https://decomp.me/scratch/mtcx1 // Mr.

Game & Watch's ground -> air Chef Motion State handler

◆ ftGw_Init_LoadSpecialAttrs()

void ftGw_Init_LoadSpecialAttrs ( HSD_GObj gobj)

0x8014A7B4 https://decomp.me/scratch/RJvAe // Copy Special Attributes from DAT file struct to Fighter*

◆ ftGw_SpecialN_Loop()

void ftGw_SpecialN_Loop ( HSD_GObj gobj,
float  anim_frame 
)

0x8014EB1C https://decomp.me/scratch/KLilJ // Mr.

Game & Watch's grounded Chef Loop Motion State handler

Todo:
Shared inline with ftGw_SpecialAirN_Loop.

◆ ftGw_SpecialAirN_IASA()

void ftGw_SpecialAirN_IASA ( HSD_GObj gobj)

0x8014E900 https://decomp.me/scratch/jOJ8s // Mr.

Game & Watch's aerial Chef IASA callback