Down Tilt (AttackLw3)
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Go to the source code of this file.
◆ ftGw_AttackLw3_ItemManholeSetup()
void ftGw_AttackLw3_ItemManholeSetup |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_ItemManholeRemove()
void ftGw_AttackLw3_ItemManholeRemove |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_ItemManholeOnDamage()
void ftGw_AttackLw3_ItemManholeOnDamage |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_ItemCheckManholeRemove()
bool ftGw_AttackLw3_ItemCheckManholeRemove |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_Enter()
void ftGw_AttackLw3_Enter |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_Anim()
void ftGw_AttackLw3_Anim |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_IASA()
void ftGw_AttackLw3_IASA |
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HSD_GObj * |
gobj | ) |
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Mr. Game & Watch's Down Tilt IASA callback.
◆ ftGw_AttackLw3_Phys()
void ftGw_AttackLw3_Phys |
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HSD_GObj * |
gobj | ) |
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◆ ftGw_AttackLw3_Coll()
void ftGw_AttackLw3_Coll |
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HSD_GObj * |
gobj | ) |
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