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SSBM Decomp
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Neutral Attack - Greenhouse (Attack11) More...
#include <baselib/forward.h>Go to the source code of this file.
Neutral Attack - Greenhouse (Attack11)
| void ftGw_Attack11_ItemGreenhouseSetup | ( | HSD_GObj * | gobj | ) |
0x8014BDB0 https://decomp.me/scratch/7BADg // Create Insecticide Spray Item
| void ftGw_Attack11_DecideAction | ( | HSD_GObj * | gobj | ) |
0x8014BE84 https://decomp.me/scratch/H3n4O // Decide Jab attack
| void ftGw_Attack11_ItemGreenhouseSetFlag | ( | HSD_GObj * | gobj | ) |
0x8014BF48 https://decomp.me/scratch/zLba7 // Set flags on Mr.
Game & Watch's Insecticide Sprayer
| void ftGw_Attack11_ItemGreenhouseRemove | ( | HSD_GObj * | gobj | ) |
0x8014BF7C https://decomp.me/scratch/2RDRo // Remove Mr.
Game & Watch's Insecticide Sprayer
| void ftGw_Attack11_ItemGreenhouseEnterHitlag | ( | HSD_GObj * | gobj | ) |
0x8014BFD4 https://decomp.me/scratch/zVtUN // Apply hitlag to Mr.
Game & Watch's Insecticide Sprayer
| void ftGw_Attack11_ItemGreenhouseExitHitlag | ( | HSD_GObj * | gobj | ) |
0x8014C004 - Remove hitlag for Mr. Game & Watch's Insecticide Sprayer
0x8014C034 https://decomp.me/scratch/Nkgz4 // Check if Mr.
Game & Watch is in any of his jab action states
0x8014C05C - Check if Mr. Game & Watch is performing Jab 1 (Attack11)
| void ftGw_Attack11_Enter | ( | HSD_GObj * | gobj | ) |
0x8014C07C https://decomp.me/scratch/OYf9U // Mr.
Game & Watch's Jab Motion State handler
| void ftGw_Attack11_Anim | ( | HSD_GObj * | gobj | ) |
0x8014C138 https://decomp.me/scratch/BKUIu // Mr.
Game & Watch's Jab Animation callback
| void ftGw_Attack11_IASA | ( | HSD_GObj * | gobj | ) |
0x8014C174 - Mr. Game & Watch's Jab IASA callback
| void ftGw_Attack11_Phys | ( | HSD_GObj * | gobj | ) |
0x8014C194 - Mr. Game & Watch's Jab Physics callback
| void ftGw_Attack11_Coll | ( | HSD_GObj * | gobj | ) |
0x8014C1B4 - Mr. Game & Watch's Jab Collision callback