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ftGw_Attack11.h File Reference

Neutral Attack - Greenhouse (Attack11) More...

#include <baselib/forward.h>

Go to the source code of this file.

Functions

void ftGw_Attack11_ItemGreenhouseSetup (HSD_GObj *gobj)
 0x8014BDB0 https://decomp.me/scratch/7BADg // Create Insecticide Spray Item
 
void ftGw_Attack11_DecideAction (HSD_GObj *gobj)
 0x8014BE84 https://decomp.me/scratch/H3n4O // Decide Jab attack
 
void ftGw_Attack11_ItemGreenhouseSetFlag (HSD_GObj *gobj)
 0x8014BF48 https://decomp.me/scratch/zLba7 // Set flags on Mr.
 
void ftGw_Attack11_ItemGreenhouseRemove (HSD_GObj *gobj)
 0x8014BF7C https://decomp.me/scratch/2RDRo // Remove Mr.
 
void ftGw_Attack11_ItemGreenhouseEnterHitlag (HSD_GObj *gobj)
 0x8014BFD4 https://decomp.me/scratch/zVtUN // Apply hitlag to Mr.
 
void ftGw_Attack11_ItemGreenhouseExitHitlag (HSD_GObj *gobj)
 0x8014C004 - Remove hitlag for Mr. Game & Watch's Insecticide Sprayer
 
bool ftGw_Attack11_ItemGreenhouse_CheckAll (HSD_GObj *gobj)
 0x8014C034 https://decomp.me/scratch/Nkgz4 // Check if Mr.
 
bool ftGw_Attack11_ItemGreenhouse_CheckAttack11 (HSD_GObj *gobj)
 0x8014C05C - Check if Mr. Game & Watch is performing Jab 1 (Attack11)
 
void ftGw_Attack11_Enter (HSD_GObj *gobj)
 0x8014C07C https://decomp.me/scratch/OYf9U // Mr.
 
void ftGw_Attack11_Anim (HSD_GObj *gobj)
 0x8014C138 https://decomp.me/scratch/BKUIu // Mr.
 
void ftGw_Attack11_IASA (HSD_GObj *gobj)
 0x8014C174 - Mr. Game & Watch's Jab IASA callback
 
void ftGw_Attack11_Phys (HSD_GObj *gobj)
 0x8014C194 - Mr. Game & Watch's Jab Physics callback
 
void ftGw_Attack11_Coll (HSD_GObj *gobj)
 0x8014C1B4 - Mr. Game & Watch's Jab Collision callback
 

Detailed Description

Neutral Attack - Greenhouse (Attack11)

Function Documentation

◆ ftGw_Attack11_ItemGreenhouseSetup()

void ftGw_Attack11_ItemGreenhouseSetup ( HSD_GObj gobj)

0x8014BDB0 https://decomp.me/scratch/7BADg // Create Insecticide Spray Item

◆ ftGw_Attack11_DecideAction()

void ftGw_Attack11_DecideAction ( HSD_GObj gobj)

0x8014BE84 https://decomp.me/scratch/H3n4O // Decide Jab attack

◆ ftGw_Attack11_ItemGreenhouseSetFlag()

void ftGw_Attack11_ItemGreenhouseSetFlag ( HSD_GObj gobj)

0x8014BF48 https://decomp.me/scratch/zLba7 // Set flags on Mr.

Game & Watch's Insecticide Sprayer

◆ ftGw_Attack11_ItemGreenhouseRemove()

void ftGw_Attack11_ItemGreenhouseRemove ( HSD_GObj gobj)

0x8014BF7C https://decomp.me/scratch/2RDRo // Remove Mr.

Game & Watch's Insecticide Sprayer

◆ ftGw_Attack11_ItemGreenhouseEnterHitlag()

void ftGw_Attack11_ItemGreenhouseEnterHitlag ( HSD_GObj gobj)

0x8014BFD4 https://decomp.me/scratch/zVtUN // Apply hitlag to Mr.

Game & Watch's Insecticide Sprayer

◆ ftGw_Attack11_ItemGreenhouseExitHitlag()

void ftGw_Attack11_ItemGreenhouseExitHitlag ( HSD_GObj gobj)

0x8014C004 - Remove hitlag for Mr. Game & Watch's Insecticide Sprayer

◆ ftGw_Attack11_ItemGreenhouse_CheckAll()

bool ftGw_Attack11_ItemGreenhouse_CheckAll ( HSD_GObj gobj)

0x8014C034 https://decomp.me/scratch/Nkgz4 // Check if Mr.

Game & Watch is in any of his jab action states

◆ ftGw_Attack11_ItemGreenhouse_CheckAttack11()

bool ftGw_Attack11_ItemGreenhouse_CheckAttack11 ( HSD_GObj gobj)

0x8014C05C - Check if Mr. Game & Watch is performing Jab 1 (Attack11)

◆ ftGw_Attack11_Enter()

void ftGw_Attack11_Enter ( HSD_GObj gobj)

0x8014C07C https://decomp.me/scratch/OYf9U // Mr.

Game & Watch's Jab Motion State handler

◆ ftGw_Attack11_Anim()

void ftGw_Attack11_Anim ( HSD_GObj gobj)

0x8014C138 https://decomp.me/scratch/BKUIu // Mr.

Game & Watch's Jab Animation callback

◆ ftGw_Attack11_IASA()

void ftGw_Attack11_IASA ( HSD_GObj gobj)

0x8014C174 - Mr. Game & Watch's Jab IASA callback

◆ ftGw_Attack11_Phys()

void ftGw_Attack11_Phys ( HSD_GObj gobj)

0x8014C194 - Mr. Game & Watch's Jab Physics callback

◆ ftGw_Attack11_Coll()

void ftGw_Attack11_Coll ( HSD_GObj gobj)

0x8014C1B4 - Mr. Game & Watch's Jab Collision callback