SSBM Decomp
Loading...
Searching...
No Matches
ftGn_Init.h File Reference
#include <platform.h>
#include "ftCaptain/forward.h"
#include <baselib/forward.h>
#include "ft/types.h"

Go to the source code of this file.

Functions

void ftGn_Init_OnDeath (HSD_GObj *gobj)
 
void ftGn_Init_OnItemPickup (HSD_GObj *gobj, bool)
 
void ftGn_Init_OnItemInvisible (HSD_GObj *gobj)
 
void ftGn_Init_OnItemVisible (HSD_GObj *gobj)
 
void ftGn_Init_OnItemDrop (HSD_GObj *gobj, bool)
 
void ftGn_Init_OnLoad (HSD_GObj *gobj)
 
void ftGn_Init_LoadSpecialAttrs (HSD_GObj *gobj)
 
void ftGn_Init_OnKnockbackEnter (HSD_GObj *gobj)
 
void ftGn_Init_OnKnockbackExit (HSD_GObj *gobj)
 

Variables

MotionState ftGn_Init_MotionStateTable [ftCa_MS_SelfCount]
 
char ftGn_Init_DatFilename []
 
char ftGn_Init_DataName []
 
char ftGn_Init_AnimDatFilename []
 
Fighter_DemoStrings ftGn_Init_DemoMotionFilenames
 
Fighter_CostumeStrings ftGn_Init_CostumeStrings []
 

Function Documentation

◆ ftGn_Init_OnDeath()

void ftGn_Init_OnDeath ( HSD_GObj gobj)

◆ ftGn_Init_OnItemPickup()

void ftGn_Init_OnItemPickup ( HSD_GObj gobj,
bool  flag 
)

◆ ftGn_Init_OnItemInvisible()

void ftGn_Init_OnItemInvisible ( HSD_GObj gobj)

◆ ftGn_Init_OnItemVisible()

void ftGn_Init_OnItemVisible ( HSD_GObj gobj)

◆ ftGn_Init_OnItemDrop()

void ftGn_Init_OnItemDrop ( HSD_GObj gobj,
bool  bool1 
)

◆ ftGn_Init_OnLoad()

void ftGn_Init_OnLoad ( HSD_GObj gobj)

◆ ftGn_Init_LoadSpecialAttrs()

void ftGn_Init_LoadSpecialAttrs ( HSD_GObj gobj)

◆ ftGn_Init_OnKnockbackEnter()

void ftGn_Init_OnKnockbackEnter ( HSD_GObj gobj)

◆ ftGn_Init_OnKnockbackExit()

void ftGn_Init_OnKnockbackExit ( HSD_GObj gobj)

Variable Documentation

◆ ftGn_Init_MotionStateTable

MotionState ftGn_Init_MotionStateTable[ftCa_MS_SelfCount]
extern

◆ ftGn_Init_DatFilename

char ftGn_Init_DatFilename[]
extern

◆ ftGn_Init_DataName

char ftGn_Init_DataName[]
extern

◆ ftGn_Init_AnimDatFilename

char ftGn_Init_AnimDatFilename[]
extern

◆ ftGn_Init_DemoMotionFilenames

Fighter_DemoStrings ftGn_Init_DemoMotionFilenames
extern

◆ ftGn_Init_CostumeStrings

Fighter_CostumeStrings ftGn_Init_CostumeStrings[]
extern