SSBM Decomp
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ftDk_HeavyLanding.c File Reference
#include <platform.h>
#include "ftDk_HeavyLanding.h"
#include "ftDk_HeavyTurn.h"
#include "ftDk_HeavyWait0.h"
#include "ft/ft_081B.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Damage.h"
#include "ftDonkey/types.h"
#include "it/item.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>

Functions

void ftDk_HeavyLanding_Phys (HSD_GObj *gobj)
 
void ftDk_HeavyLanding_Coll (HSD_GObj *gobj)
 
static bool checkSomething (HSD_GObj *gobj)
 
static void doSomething (HSD_GObj *gobj)
 
void ftDk_MS_349_800E06D8 (HSD_GObj *gobj)
 
void ftDk_HeavyWait2_Anim (HSD_GObj *gobj)
 
void ftDk_HeavyWait2_Phys (HSD_GObj *gobj)
 
void ftDk_HeavyWait2_Coll (HSD_GObj *gobj)
 

Function Documentation

◆ ftDk_HeavyLanding_Phys()

void ftDk_HeavyLanding_Phys ( HSD_GObj gobj)

◆ ftDk_HeavyLanding_Coll()

void ftDk_HeavyLanding_Coll ( HSD_GObj gobj)

◆ checkSomething()

bool checkSomething ( HSD_GObj gobj)
static

◆ doSomething()

void doSomething ( HSD_GObj gobj)
static

◆ ftDk_MS_349_800E06D8()

void ftDk_MS_349_800E06D8 ( HSD_GObj gobj)

◆ ftDk_HeavyWait2_Anim()

void ftDk_HeavyWait2_Anim ( HSD_GObj gobj)

◆ ftDk_HeavyWait2_Phys()

void ftDk_HeavyWait2_Phys ( HSD_GObj gobj)

◆ ftDk_HeavyWait2_Coll()

void ftDk_HeavyWait2_Coll ( HSD_GObj gobj)