SSBM Decomp
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#include <platform.h>
#include "ftDk_HeavyLanding.h"
#include "ftDk_HeavyTurn.h"
#include "ftDk_HeavyWait0.h"
#include "ft/ft_081B.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Damage.h"
#include "ftDonkey/types.h"
#include "it/item.h"
#include <common_structs.h>
#include <dolphin/mtx/types.h>
Functions | |
void | ftDk_HeavyLanding_Phys (HSD_GObj *gobj) |
void | ftDk_HeavyLanding_Coll (HSD_GObj *gobj) |
static bool | checkSomething (HSD_GObj *gobj) |
static void | doSomething (HSD_GObj *gobj) |
void | ftDk_MS_349_800E06D8 (HSD_GObj *gobj) |
void | ftDk_HeavyWait2_Anim (HSD_GObj *gobj) |
void | ftDk_HeavyWait2_Phys (HSD_GObj *gobj) |
void | ftDk_HeavyWait2_Coll (HSD_GObj *gobj) |
void ftDk_HeavyLanding_Phys | ( | HSD_GObj * | gobj | ) |
void ftDk_HeavyLanding_Coll | ( | HSD_GObj * | gobj | ) |
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static |
void ftDk_MS_349_800E06D8 | ( | HSD_GObj * | gobj | ) |
void ftDk_HeavyWait2_Anim | ( | HSD_GObj * | gobj | ) |
void ftDk_HeavyWait2_Phys | ( | HSD_GObj * | gobj | ) |
void ftDk_HeavyWait2_Coll | ( | HSD_GObj * | gobj | ) |