SSBM Decomp
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ftCo_ThrownMewtwo.c File Reference
#include "ftCo_ThrownMewtwo.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include <placeholder.h>
#include "ftCo_Thrown.h"
#include "types.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/types.h>

Functions

void ftCo_800BD0E8 (Fighter_GObj *gobj, FtMotionId msid)
void ftCo_ThrownMewtwo_Anim (Fighter_GObj *gobj)
void ftCo_ThrownMewtwo_IASA (Fighter_GObj *gobj)
void ftCo_ThrownMewtwo_Phys (Fighter_GObj *gobj)
void ftCo_ThrownMewtwo_Coll (Fighter_GObj *gobj)
void ftCo_ThrownMewtwoAir_Anim (Fighter_GObj *gobj)
void ftCo_ThrownMewtwoAir_IASA (Fighter_GObj *gobj)
void ftCo_ThrownMewtwoAir_Phys (Fighter_GObj *gobj)
void ftCo_ThrownMewtwoAir_Coll (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800BD0E8()

void ftCo_800BD0E8 ( Fighter_GObj * gobj,
FtMotionId msid )

◆ ftCo_ThrownMewtwo_Anim()

void ftCo_ThrownMewtwo_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwo_IASA()

void ftCo_ThrownMewtwo_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwo_Phys()

void ftCo_ThrownMewtwo_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwo_Coll()

void ftCo_ThrownMewtwo_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwoAir_Anim()

void ftCo_ThrownMewtwoAir_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwoAir_IASA()

void ftCo_ThrownMewtwoAir_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwoAir_Phys()

void ftCo_ThrownMewtwoAir_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrownMewtwoAir_Coll()

void ftCo_ThrownMewtwoAir_Coll ( Fighter_GObj * gobj)