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ftCo_DamageFall.h File Reference
#include "common_structs.h"
#include "ftCommon/forward.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void ftCo_80090574 (Fighter_GObj *gobj)
 
void ftCo_80090594 (Fighter *fp, enum_t element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul)
 
Vec2 * ftCo_80090690 (Fighter *fp, Vec2 *shift)
 
void ftCo_80090718 (Fighter *fp)
 
void ftCo_80090780 (Fighter_GObj *gobj)
 
void ftCo_DamageFall_Anim (Fighter_GObj *gobj)
 
void ftCo_DamageFall_IASA (Fighter_GObj *gobj)
 
void ftCo_DamageFall_Phys (Fighter_GObj *gobj)
 
void ftCo_DamageFall_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_80090574()

void ftCo_80090574 ( Fighter_GObj *  gobj)

◆ ftCo_80090594()

void ftCo_80090594 ( Fighter fp,
enum_t  element,
int  dmg,
FtMotionId  msid,
GroundOrAir  ground_or_air,
float  hitlag_mul 
)

◆ ftCo_80090690()

Vec2 * ftCo_80090690 ( Fighter fp,
Vec2 *  shift 
)

◆ ftCo_80090718()

void ftCo_80090718 ( Fighter fp)

◆ ftCo_80090780()

void ftCo_80090780 ( Fighter_GObj *  gobj)

◆ ftCo_DamageFall_Anim()

void ftCo_DamageFall_Anim ( Fighter_GObj *  gobj)

◆ ftCo_DamageFall_IASA()

void ftCo_DamageFall_IASA ( Fighter_GObj *  gobj)

◆ ftCo_DamageFall_Phys()

void ftCo_DamageFall_Phys ( Fighter_GObj *  gobj)

◆ ftCo_DamageFall_Coll()

void ftCo_DamageFall_Coll ( Fighter_GObj *  gobj)