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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | ftCo_80090574 (Fighter_GObj *gobj) |
| void | ftCo_80090594 (Fighter *fp, HitElement element, int dmg, FtMotionId msid, GroundOrAir ground_or_air, float hitlag_mul) |
| Vec2 * | ftCo_80090690 (Fighter *fp, Vec2 *shift) |
| void | ftCo_80090718 (Fighter *fp) |
| void | ftCo_80090780 (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_Anim (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_IASA (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_Phys (Fighter_GObj *gobj) |
| void | ftCo_DamageFall_Coll (Fighter_GObj *gobj) |
| void ftCo_80090574 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_80090594 | ( | Fighter * | fp, |
| HitElement | element, | ||
| int | dmg, | ||
| FtMotionId | msid, | ||
| GroundOrAir | ground_or_air, | ||
| float | hitlag_mul ) |
| void ftCo_80090718 | ( | Fighter * | fp | ) |
| void ftCo_80090780 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_DamageFall_Coll | ( | Fighter_GObj * | gobj | ) |