SSBM Decomp
Loading...
Searching...
No Matches
ftCh_Walk.c File Reference
#include "ftCh_Walk.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ft_084E.h"
#include "ft/ftbosslib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_TagCancel.h"
#include "ftMasterHand/types.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

void fn_801578E8 (HSD_GObj *gobj)
void ftCh_WalkLoop_Anim (HSD_GObj *gobj)
void ftCh_WalkLoop_IASA (HSD_GObj *gobj)
void ftCh_WalkLoop_Phys (HSD_GObj *gobj)
void ftCh_WalkLoop_Coll (HSD_GObj *gobj)
void ftCh_Init_801579F4 (HSD_GObj *gobj)
void ftCh_WalkWait_Anim (HSD_GObj *gobj)
void ftCh_WalkWait_IASA (HSD_GObj *gobj)
void ftCh_WalkWait_Phys (HSD_GObj *gobj)
void ftCh_WalkWait_Coll (HSD_GObj *gobj)
void ftCh_Init_80157B58 (HSD_GObj *gobj)
void ftCh_WalkShoot_Anim (HSD_GObj *gobj)
void ftCh_WalkShoot_IASA (HSD_GObj *gobj)
void ftCh_WalkShoot_Phys (HSD_GObj *gobj)
void ftCh_WalkShoot_Coll (HSD_GObj *gobj)

Function Documentation

◆ fn_801578E8()

void fn_801578E8 ( HSD_GObj * gobj)

◆ ftCh_WalkLoop_Anim()

void ftCh_WalkLoop_Anim ( HSD_GObj * gobj)

◆ ftCh_WalkLoop_IASA()

void ftCh_WalkLoop_IASA ( HSD_GObj * gobj)

◆ ftCh_WalkLoop_Phys()

void ftCh_WalkLoop_Phys ( HSD_GObj * gobj)

◆ ftCh_WalkLoop_Coll()

void ftCh_WalkLoop_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_801579F4()

void ftCh_Init_801579F4 ( HSD_GObj * gobj)

◆ ftCh_WalkWait_Anim()

void ftCh_WalkWait_Anim ( HSD_GObj * gobj)

◆ ftCh_WalkWait_IASA()

void ftCh_WalkWait_IASA ( HSD_GObj * gobj)

◆ ftCh_WalkWait_Phys()

void ftCh_WalkWait_Phys ( HSD_GObj * gobj)

◆ ftCh_WalkWait_Coll()

void ftCh_WalkWait_Coll ( HSD_GObj * gobj)

◆ ftCh_Init_80157B58()

void ftCh_Init_80157B58 ( HSD_GObj * gobj)

◆ ftCh_WalkShoot_Anim()

void ftCh_WalkShoot_Anim ( HSD_GObj * gobj)

◆ ftCh_WalkShoot_IASA()

void ftCh_WalkShoot_IASA ( HSD_GObj * gobj)

◆ ftCh_WalkShoot_Phys()

void ftCh_WalkShoot_Phys ( HSD_GObj * gobj)

◆ ftCh_WalkShoot_Coll()

void ftCh_WalkShoot_Coll ( HSD_GObj * gobj)