SSBM Decomp
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ftCh_Wait1_1.c File Reference
#include "ftCh_Wait1_1.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ftbosslib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_TagCancel.h"
#include "ftMasterHand/types.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

static HSD_JObjget_jobj (HSD_GObj *gobj)
void fn_80159AA4 (HSD_GObj *gobj)
void ftCh_Wait1_1_Anim (HSD_GObj *gobj)
void ftCh_Wait1_1_IASA (HSD_GObj *gobj)
void ftCh_Wait1_1_Phys (HSD_GObj *gobj)
void ftCh_Wait1_1_Coll (HSD_GObj *gobj)

Function Documentation

◆ get_jobj()

HSD_JObj * get_jobj ( HSD_GObj * gobj)
inlinestatic
Todo
Figure out how to use GET_JOBJ instead.

◆ fn_80159AA4()

void fn_80159AA4 ( HSD_GObj * gobj)

◆ ftCh_Wait1_1_Anim()

void ftCh_Wait1_1_Anim ( HSD_GObj * gobj)

◆ ftCh_Wait1_1_IASA()

void ftCh_Wait1_1_IASA ( HSD_GObj * gobj)

◆ ftCh_Wait1_1_Phys()

void ftCh_Wait1_1_Phys ( HSD_GObj * gobj)

◆ ftCh_Wait1_1_Coll()

void ftCh_Wait1_1_Coll ( HSD_GObj * gobj)