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SSBM Decomp
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#include "ftCh_GrabUnk1_B174.h"#include "math.h"#include "types.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include "cm/camera.h"#include "ft/fighter.h"#include "ft/ft_0881.h"#include "ft/ftbosslib.h"#include "ft/ftlib.h"#include "ft/inlines.h"#include "ft/types.h"#include "ftCrazyHand/ftCh_TagCancel.h"#include "ftMasterHand/types.h"#include "lb/lb_00B0.h"#include "pl/player.h"#include <common_structs.h>#include <dolphin/mtx.h>#include <MetroTRK/intrinsics.h>Functions | |
| bool | fn_8015B4EC (Vec3 *vec) |
| void | ftCh_GrabUnk1_8015B174 (HSD_GObj *gobj) |
| void | ftCh_TagFail_Anim (HSD_GObj *gobj) |
| void | ftCh_TagFail_IASA (HSD_GObj *gobj) |
| void | ftCh_TagFail_Phys (HSD_GObj *gobj) |
| void | ftCh_TagFail_Coll (HSD_GObj *gobj) |
| void | fn_8015B2C0 (HSD_GObj *gobj) |
| bool fn_8015B4EC | ( | Vec3 * | vec | ) |
| void ftCh_GrabUnk1_8015B174 | ( | HSD_GObj * | gobj | ) |
| void ftCh_TagFail_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_TagFail_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_TagFail_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_TagFail_Coll | ( | HSD_GObj * | gobj | ) |
| void fn_8015B2C0 | ( | HSD_GObj * | gobj | ) |