SSBM Decomp
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ftCh_FingerGun2.c File Reference
#include "ftCh_FingerGun2.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "baselib/forward.h"
#include "ft/fighter.h"
#include "ft/ft_084E.h"
#include "ft/ftbosslib.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCrazyHand/ftCh_BackAirplane1.h"
#include "ftCrazyHand/ftCh_FingerBeam.h"
#include "ftMasterHand/types.h"
#include "pl/player.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
#include <MetroTRK/intrinsics.h>

Functions

void ftCh_GrabUnk1_8015ABD0 (HSD_GObj *gobj)
void ftCh_GrabUnk1_8015AC50 (HSD_GObj *gobj)
static void ftCh_FingerGun2_Anim_inline (HSD_GObj *gobj)
static void ftCh_FingerGun2_Anim_inline2 (HSD_GObj *gobj)
void ftCh_FingerGun2_Anim (HSD_GObj *gobj)
void ftCh_FingerGun2_IASA (HSD_GObj *gobj)
void ftCh_FingerGun2_Phys (HSD_GObj *gobj)
void ftCh_FingerGun2_Coll (HSD_GObj *gobj)

Function Documentation

◆ ftCh_GrabUnk1_8015ABD0()

void ftCh_GrabUnk1_8015ABD0 ( HSD_GObj * gobj)

◆ ftCh_GrabUnk1_8015AC50()

void ftCh_GrabUnk1_8015AC50 ( HSD_GObj * gobj)

◆ ftCh_FingerGun2_Anim_inline()

void ftCh_FingerGun2_Anim_inline ( HSD_GObj * gobj)
static

◆ ftCh_FingerGun2_Anim_inline2()

void ftCh_FingerGun2_Anim_inline2 ( HSD_GObj * gobj)
static

◆ ftCh_FingerGun2_Anim()

void ftCh_FingerGun2_Anim ( HSD_GObj * gobj)

◆ ftCh_FingerGun2_IASA()

void ftCh_FingerGun2_IASA ( HSD_GObj * gobj)

◆ ftCh_FingerGun2_Phys()

void ftCh_FingerGun2_Phys ( HSD_GObj * gobj)

◆ ftCh_FingerGun2_Coll()

void ftCh_FingerGun2_Coll ( HSD_GObj * gobj)