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SSBM Decomp
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#include "ftCh_FingerGun2.h"#include "types.h"#include <placeholder.h>#include <platform.h>#include "baselib/forward.h"#include "ft/fighter.h"#include "ft/ft_084E.h"#include "ft/ftbosslib.h"#include "ft/inlines.h"#include "ft/types.h"#include "ftCrazyHand/ftCh_BackAirplane1.h"#include "ftCrazyHand/ftCh_FingerBeam.h"#include "ftMasterHand/types.h"#include "pl/player.h"#include <common_structs.h>#include <dolphin/mtx.h>#include <MetroTRK/intrinsics.h>Functions | |
| void | ftCh_GrabUnk1_8015ABD0 (HSD_GObj *gobj) |
| void | ftCh_GrabUnk1_8015AC50 (HSD_GObj *gobj) |
| static void | ftCh_FingerGun2_Anim_inline (HSD_GObj *gobj) |
| static void | ftCh_FingerGun2_Anim_inline2 (HSD_GObj *gobj) |
| void | ftCh_FingerGun2_Anim (HSD_GObj *gobj) |
| void | ftCh_FingerGun2_IASA (HSD_GObj *gobj) |
| void | ftCh_FingerGun2_Phys (HSD_GObj *gobj) |
| void | ftCh_FingerGun2_Coll (HSD_GObj *gobj) |
| void ftCh_GrabUnk1_8015ABD0 | ( | HSD_GObj * | gobj | ) |
| void ftCh_GrabUnk1_8015AC50 | ( | HSD_GObj * | gobj | ) |
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static |
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static |
| void ftCh_FingerGun2_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun2_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun2_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCh_FingerGun2_Coll | ( | HSD_GObj * | gobj | ) |