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| static void | WObjInfoInit (void) |
| void | HSD_WObjRemoveAnim (HSD_WObj *wobj) |
| void | HSD_WObjReqAnim (HSD_WObj *wobj, f32 frame) |
| void | HSD_WObjAddAnim (HSD_WObj *wobj, HSD_WObjAnim *anim) |
| static void | WObjUpdateFunc (void *obj, enum_t type, HSD_ObjData *val) |
| void | HSD_WObjInterpretAnim (HSD_WObj *wobj) |
| static int | WObjLoad (HSD_WObj *wobj, HSD_WObjDesc *desc) |
| void | HSD_WObjInit (HSD_WObj *wobj, HSD_WObjDesc *desc) |
| void | HSD_WObjSetDefaultClass (HSD_ClassInfo *info) |
| HSD_WObj * | HSD_WObjLoadDesc (HSD_WObjDesc *desc) |
| void | HSD_WObjSetPosition (HSD_WObj *wobj, Vec3 *pos) |
| void | HSD_WObjSetPositionX (HSD_WObj *wobj, f32 val) |
| void | HSD_WObjSetPositionY (HSD_WObj *wobj, f32 val) |
| void | HSD_WObjSetPositionZ (HSD_WObj *wobj, f32 val) |
| void | HSD_WObjGetPosition (HSD_WObj *wobj, Vec3 *vec) |
| HSD_WObj * | HSD_WObjAlloc (void) |
| static void | WObjRelease (HSD_Class *o) |
| static void | WObjAmnesia (HSD_ClassInfo *info) |