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SSBM Decomp
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An entry of #ftData::x48_items: mostly an Article, but some fighters keep joints or their own structs in certain slots. More...
#include <types.h>
Public Member Functions | |
| struct UNK_SAMUS_S1 *samus_grapple | DAT_IF (fighter_kind==Ft_Kind_Samus &&item_index==4) |
| HSD_Joint *joint | DAT_IF (((fighter_kind==Ft_Kind_Link||fighter_kind==Ft_Kind_CLink) &&item_index==6)||(fighter_kind==Ft_Kind_Kirby &&item_index==4)||(fighter_kind==Ft_Kind_Yoshi &&item_index==3)) |
| Article *article | DAT_IF (true) |
Data Fields | |
| HSD_Joint ** | joints |
| FtPartsVisLookup * | visibility |
An entry of #ftData::x48_items: mostly an Article, but some fighters keep joints or their own structs in certain slots.
Those slots come first; #article is the catch-all for the rest.
| struct UNK_SAMUS_S1 *samus_grapple ftData_Item::DAT_IF | ( | fighter_kind | = =Ft_Kind_Samus &&item_index==4 | ) |
| HSD_Joint *joint ftData_Item::DAT_IF | ( | ((fighter_kind==Ft_Kind_Link||fighter_kind==Ft_Kind_CLink) &&item_index==6)||(fighter_kind==Ft_Kind_Kirby &&item_index==4)||(fighter_kind==Ft_Kind_Yoshi &&item_index==3) | ) |
| HSD_Joint** ftData_Item::joints |
| FtPartsVisLookup* ftData_Item::visibility |