#include <types.h>
◆ xC4_b0
u8 grStadium_Display::xC4_b0 |
◆ xC4_b1
u8 grStadium_Display::xC4_b1 |
◆ xC8
◆ xCC
◆ xD0
◆ xD4
◆ xD8
◆ xDC
◆ xE0
int grStadium_Display::xE0 |
◆ xE4
s16 grStadium_Display::xE4 |
◆ xE6
s16 grStadium_Display::xE6 |
◆ xE8
s16 grStadium_Display::xE8 |
◆ xEA
s16 grStadium_Display::xEA |
◆ xEC
s16 grStadium_Display::xEC |
◆ xEE
s16 grStadium_Display::xEE |
The focused player, or 99 if none.
◆ xF0
s16 grStadium_Display::xF0 |
◆ xF2
s16 grStadium_Display::xF2 |
◆ xF4
◆ xF8_0
u8 grStadium_Display::xF8_0 |
◆ xF8_1
u8 grStadium_Display::xF8_1 |
◆ xF8_2
u8 grStadium_Display::xF8_2 |
The documentation for this struct was generated from the following file: