#include <types.h>
◆ xC4_b0
| u8 grStadium_Display::xC4_b0 |
◆ xC4_b1
| u8 grStadium_Display::xC4_b1 |
◆ xC8
◆ xCC
◆ xD0
◆ xD4
◆ xD8
◆ xDC
◆ xE0
| int grStadium_Display::xE0 |
◆ xE4
| s16 grStadium_Display::xE4 |
◆ xE6
| s16 grStadium_Display::xE6 |
◆ xE8
| s16 grStadium_Display::xE8 |
◆ xEA
| s16 grStadium_Display::xEA |
◆ xEC
| s16 grStadium_Display::xEC |
◆ xEE
| s16 grStadium_Display::xEE |
The focused player, or 99 if none.
◆ xF0
| s16 grStadium_Display::xF0 |
Slot type of the focused player.
◆ xF2
| s16 grStadium_Display::xF2 |
◆ xF4
◆ xF8_0
| u8 grStadium_Display::xF8_0 |
◆ xF8_1
| u8 grStadium_Display::xF8_1 |
◆ xF8_2
| u8 grStadium_Display::xF8_2 |
The documentation for this struct was generated from the following file: