|
SSBM Decomp
|
#include <fighter.h>
Data Fields | |
| u8 ** | cmdscripts |
| +00 per-character command script arrays | |
| void ** | x4 |
| +04 ground attack tables (per character) | |
| void ** | x8 |
| +08 air attack tables (per character) | |
| UNK_T * | xC |
| +0C ranged/projectile attack tables | |
| void ** | x10 |
| +10 smash attack tables (per character) | |
| void ** | x14 |
| +14 special action tables (per character) | |
| void ** | x18 |
| +18 weapon attack tables (per character) | |
| void ** | x1C |
| +1C edge guard tables (per character) | |
| float * | x20 |
| +20 distance thresholds (per character) | |
| void * | x24 |
| +24 weapon reach bonus table | |
| u8** Fighter_804D64FC_t::cmdscripts |
+00 per-character command script arrays
| void** Fighter_804D64FC_t::x4 |
+04 ground attack tables (per character)
| void** Fighter_804D64FC_t::x8 |
+08 air attack tables (per character)
| UNK_T* Fighter_804D64FC_t::xC |
+0C ranged/projectile attack tables
| void** Fighter_804D64FC_t::x10 |
+10 smash attack tables (per character)
| void** Fighter_804D64FC_t::x14 |
+14 special action tables (per character)
| void** Fighter_804D64FC_t::x18 |
+18 weapon attack tables (per character)
| void** Fighter_804D64FC_t::x1C |
+1C edge guard tables (per character)
| float* Fighter_804D64FC_t::x20 |
+20 distance thresholds (per character)
| void* Fighter_804D64FC_t::x24 |
+24 weapon reach bonus table