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Fighter_804D64FC_t Struct Reference

#include <fighter.h>

Public Member Functions

CpuCmdScript *cmdscripts DAT_COUNT (0x3E)
 +00 CPU scripts indexed by ftCo_800B4880 (0x00-0x3D).
ftCo_AttackList *x4 DAT_COUNT (Ft_Kind_Max - 1)
 +04 ground attack tables (per character)
ftCo_AttackList *x8 DAT_COUNT (Ft_Kind_Max - 1)
 +08 air attack tables (per character)
ftCo_AttackList *xC DAT_COUNT (Ft_Kind_Max - 1)
 +0C ranged/projectile attack tables
ftCo_AttackList *x10 DAT_COUNT (Ft_Kind_Max - 1)
 +10 smash attack tables (per character)
ftCo_AttackList *x14 DAT_COUNT (Ft_Kind_Max - 1)
 +14 special action tables (per character)
ftCo_AttackList *x18 DAT_COUNT (Ft_Kind_Max - 1)
 +18 weapon attack tables (per character)
ftCo_AttackList *x1C DAT_COUNT (Ft_Kind_Max - 1)
 +1C edge guard tables (per character)
float *x20 DAT_COUNT (Ft_Kind_Max - 1)
 +20 distance thresholds (per character)
float *x24 DAT_COUNT (6)
 +24 weapon reach bonus, by item kind

Detailed Description

Todo
Fighter_804D64FC..Fighter_804D6550 are initialized to 0 in Fighter_LoadCommonData, probably all pointers

Member Function Documentation

◆ DAT_COUNT() [1/10]

CpuCmdScript *cmdscripts Fighter_804D64FC_t::DAT_COUNT ( 0x3E )

+00 CPU scripts indexed by ftCo_800B4880 (0x00-0x3D).

Entry 0 is null.

◆ DAT_COUNT() [2/10]

ftCo_AttackList *x4 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+04 ground attack tables (per character)

◆ DAT_COUNT() [3/10]

ftCo_AttackList *x8 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+08 air attack tables (per character)

◆ DAT_COUNT() [4/10]

ftCo_AttackList *xC Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+0C ranged/projectile attack tables

◆ DAT_COUNT() [5/10]

ftCo_AttackList *x10 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+10 smash attack tables (per character)

◆ DAT_COUNT() [6/10]

ftCo_AttackList *x14 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+14 special action tables (per character)

◆ DAT_COUNT() [7/10]

ftCo_AttackList *x18 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+18 weapon attack tables (per character)

◆ DAT_COUNT() [8/10]

ftCo_AttackList *x1C Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+1C edge guard tables (per character)

◆ DAT_COUNT() [9/10]

float *x20 Fighter_804D64FC_t::DAT_COUNT ( Ft_Kind_Max - 1)

+20 distance thresholds (per character)

◆ DAT_COUNT() [10/10]

float *x24 Fighter_804D64FC_t::DAT_COUNT ( 6 )

+24 weapon reach bonus, by item kind


The documentation for this struct was generated from the following file: