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Fighter_804D64FC_t Struct Reference

#include <fighter.h>

Data Fields

u8 ** cmdscripts
 +00 per-character command script arrays
void ** x4
 +04 ground attack tables (per character)
void ** x8
 +08 air attack tables (per character)
UNK_TxC
 +0C ranged/projectile attack tables
void ** x10
 +10 smash attack tables (per character)
void ** x14
 +14 special action tables (per character)
void ** x18
 +18 weapon attack tables (per character)
void ** x1C
 +1C edge guard tables (per character)
float * x20
 +20 distance thresholds (per character)
void * x24
 +24 weapon reach bonus table

Field Documentation

◆ cmdscripts

u8** Fighter_804D64FC_t::cmdscripts

+00 per-character command script arrays

◆ x4

void** Fighter_804D64FC_t::x4

+04 ground attack tables (per character)

◆ x8

void** Fighter_804D64FC_t::x8

+08 air attack tables (per character)

◆ xC

UNK_T* Fighter_804D64FC_t::xC

+0C ranged/projectile attack tables

◆ x10

void** Fighter_804D64FC_t::x10

+10 smash attack tables (per character)

◆ x14

void** Fighter_804D64FC_t::x14

+14 special action tables (per character)

◆ x18

void** Fighter_804D64FC_t::x18

+18 weapon attack tables (per character)

◆ x1C

void** Fighter_804D64FC_t::x1C

+1C edge guard tables (per character)

◆ x20

float* Fighter_804D64FC_t::x20

+20 distance thresholds (per character)

◆ x24

void* Fighter_804D64FC_t::x24

+24 weapon reach bonus table


The documentation for this struct was generated from the following file: