SSBM Decomp
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ftSs_Fighter::Fighter_input Struct Reference

#include <types.h>

Data Fields

Vec2 lstick [3]
 lstick buffer
Vec2 cstick [3]
 cstick buffer
float triggers [3]
 analog trigger buffer
HSD_Pad held_buttons [3]
 buttons buffer
HSD_Pad pressed_buttons
 buttons pressed this frame
HSD_Pad released_buttons
 buttons released this frame

Field Documentation

◆ lstick

Vec2 ftSs_Fighter::Fighter_input::lstick[3]

lstick buffer

◆ cstick

Vec2 ftSs_Fighter::Fighter_input::cstick[3]

cstick buffer

◆ triggers

float ftSs_Fighter::Fighter_input::triggers[3]

analog trigger buffer

◆ held_buttons

HSD_Pad ftSs_Fighter::Fighter_input::held_buttons[3]

buttons buffer

◆ pressed_buttons

HSD_Pad ftSs_Fighter::Fighter_input::pressed_buttons

buttons pressed this frame

◆ released_buttons

HSD_Pad ftSs_Fighter::Fighter_input::released_buttons

buttons released this frame


The documentation for this struct was generated from the following file: