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SSBM Decomp
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#include <Runtime/platform.h>#include <sysdolphin/baselib/forward.h>#include <dolphin/pad.h>#include <sysdolphin/baselib/rumble.h>Go to the source code of this file.
Data Structures | |
| struct | HSD_PadData |
| struct | HSD_PadStatus |
| struct | PadLibData |
Macros | |
| #define | HSD_PAD_DPADLEFT (1 << 0) |
| #define | HSD_PAD_DPADRIGHT (1 << 1) |
| #define | HSD_PAD_DPADDOWN (1 << 2) |
| #define | HSD_PAD_DPADUP (1 << 3) |
| #define | HSD_PAD_Z (1 << 4) |
| #define | HSD_PAD_R (1 << 5) |
| #define | HSD_PAD_L (1 << 6) |
| #define | HSD_PAD_7 (1 << 7) |
| #define | HSD_PAD_A (1 << 8) |
| #define | HSD_PAD_B (1 << 9) |
| #define | HSD_PAD_X (1 << 10) |
| #define | HSD_PAD_Y (1 << 11) |
| #define | HSD_PAD_START (1 << 12) |
| #define | HSD_PAD_LR (1 << 31) |
| Digital input of either L or R. | |
| #define | HSD_PAD_AB (HSD_PAD_A | HSD_PAD_B) |
| #define | HSD_PAD_XY (HSD_PAD_X | HSD_PAD_Y) |
| #define | PAD_ERR_NO_CONTROLLER -1 |
Typedefs | |
| typedef u32 | HSD_Pad |
Enumerations | |
| enum | HSD_FlushType { HSD_PAD_FLUSH_QUEUE_MERGE , HSD_PAD_FLUSH_QUEUE_THROWAWAY , HSD_PAD_FLUSH_QUEUE_LEAVE1 , HSD_PAD_FLUSH_QUEUE_TERMINATE } |
Functions | |
| static float | HSD_PadGetNmlStickY (u8 slot) |
| static float | HSD_PadGetNmlSubStickY (u8 slot) |
| void | HSD_PadFlushQueue (HSD_FlushType) |
| u8 | HSD_PadGetRawQueueCount (void) |
| s32 | HSD_PadGetResetSwitch (void) |
| void | HSD_PadRenewRawStatus (bool) |
| void | HSD_PadRenewMasterStatus (void) |
| void | HSD_PadRenewCopyStatus (void) |
| void | HSD_PadRenewGameStatus (void) |
| void | HSD_PadRenewStatus (void) |
| void | HSD_PadReset (void) |
| void | HSD_PadInit (u8, HSD_PadData *, u16, HSD_PadRumbleListData *) |
Variables | |
| HSD_PadStatus | HSD_PadMasterStatus [4] |
| HSD_PadStatus | HSD_PadGameStatus [4] |
| HSD_PadStatus | HSD_PadCopyStatus [4] |
| PadLibData | HSD_PadLibData |
| #define HSD_PAD_DPADLEFT (1 << 0) |
| #define HSD_PAD_DPADRIGHT (1 << 1) |
| #define HSD_PAD_DPADDOWN (1 << 2) |
| #define HSD_PAD_DPADUP (1 << 3) |
| #define HSD_PAD_Z (1 << 4) |
| #define HSD_PAD_R (1 << 5) |
| #define HSD_PAD_L (1 << 6) |
| #define HSD_PAD_7 (1 << 7) |
| #define HSD_PAD_A (1 << 8) |
| #define HSD_PAD_B (1 << 9) |
| #define HSD_PAD_X (1 << 10) |
| #define HSD_PAD_Y (1 << 11) |
| #define HSD_PAD_START (1 << 12) |
| #define HSD_PAD_LR (1 << 31) |
Digital input of either L or R.
| #define PAD_ERR_NO_CONTROLLER -1 |
| enum HSD_FlushType |
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inlinestatic |
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inlinestatic |
| void HSD_PadFlushQueue | ( | HSD_FlushType | ftype | ) |
| u8 HSD_PadGetRawQueueCount | ( | void | ) |
| s32 HSD_PadGetResetSwitch | ( | void | ) |
| void HSD_PadRenewRawStatus | ( | bool | err_check | ) |
| void HSD_PadRenewMasterStatus | ( | void | ) |
| void HSD_PadRenewCopyStatus | ( | void | ) |
| void HSD_PadRenewGameStatus | ( | void | ) |
| void HSD_PadRenewStatus | ( | void | ) |
| void HSD_PadReset | ( | void | ) |
| void HSD_PadInit | ( | u8 | qnum, |
| HSD_PadData * | queue, | ||
| u16 | nb_list, | ||
| HSD_PadRumbleListData * | listdatap ) |
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