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◆ PAD_ERR_NO_CONTROLLER
#define PAD_ERR_NO_CONTROLLER -1 |
◆ HSD_FlushType
Enumerator |
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HSD_PAD_FLUSH_QUEUE_MERGE | |
HSD_PAD_FLUSH_QUEUE_THROWAWAY | |
HSD_PAD_FLUSH_QUEUE_LEAVE1 | |
HSD_PAD_FLUSH_QUEUE_TERMINATE | |
◆ HSD_PadFlushQueue()
◆ HSD_PadGetRawQueueCount()
u8 HSD_PadGetRawQueueCount |
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void |
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◆ HSD_PadGetResetSwitch()
s32 HSD_PadGetResetSwitch |
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void |
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◆ HSD_PadRenewRawStatus()
void HSD_PadRenewRawStatus |
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bool |
err_check | ) |
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◆ HSD_PadRenewMasterStatus()
void HSD_PadRenewMasterStatus |
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void |
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◆ HSD_PadRenewGameStatus()
void HSD_PadRenewGameStatus |
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void |
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◆ HSD_PadRenewStatus()
void HSD_PadRenewStatus |
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void |
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◆ HSD_PadReset()
void HSD_PadReset |
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void |
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◆ HSD_PadInit()
◆ HSD_PadMasterStatus
◆ HSD_PadGameStatus
◆ HSD_PadCopyStatus