SSBM Decomp
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forward.h File Reference
#include <placeholder.h>

Go to the source code of this file.

Macros

#define TOP_BOUND   (1 << 0)
 0x1
 
#define BOTTOM_BOUND   (1 << 1)
 0x2
 
#define LEFT_BOUND   (1 << 2)
 0x4
 
#define RIGHT_BOUND   (1 << 3)
 0x8
 

Enumerations

enum  CameraType {
  CAMERA_STANDARD = 0 ,
  CAMERA_PAUSE = 1 ,
  CAMERA_TRAINING_MENU = 2 ,
  CAMERA_CLEAR = 3 ,
  CAMERA_FIXED = 4 ,
  CAMERA_FREE = 5 ,
  CAMERA_BOSS_INTRO = 6 ,
  CAMERA_DEBUG_FOLLOW = 7 ,
  CAMERA_DEBUG_FREE = 8
}
 

Macro Definition Documentation

◆ TOP_BOUND

#define TOP_BOUND   (1 << 0)

0x1

◆ BOTTOM_BOUND

#define BOTTOM_BOUND   (1 << 1)

0x2

◆ LEFT_BOUND

#define LEFT_BOUND   (1 << 2)

0x4

◆ RIGHT_BOUND

#define RIGHT_BOUND   (1 << 3)

0x8

Enumeration Type Documentation

◆ CameraType

enum CameraType
Enumerator
CAMERA_STANDARD 

mode used during normal gameplay

CAMERA_PAUSE 

mode used during pause menu

CAMERA_TRAINING_MENU 

mode used when the training menu is open

CAMERA_CLEAR 

camera zooms in on the target. gets set when

CAMERA_FIXED 
CAMERA_FREE 

used in training mode, and special melee "Camera Mode"

CAMERA_BOSS_INTRO 

used during master/crazy hand match spawn. rotates

CAMERA_DEBUG_FOLLOW 

follows the player, but can change pos/rotation offset

CAMERA_DEBUG_FREE