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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | mpIsland_8005A6F8 (void) |
| void | mpIsland_8005A728 (void) |
| mp_UnkStruct0 * | mpIsland_8005AB54 (int surface_idx) |
| mp_UnkStruct0 * | mpIsland_8005AC14 (Vec3 *, float) |
| bool | mpIsland_8005AC8C (mp_UnkStruct0 *arg0) |
| void | mpIsland_8005ACE8 (mp_UnkStruct0 *, Vec3 *, Vec3 *) |
| void | mpIsland_8005AE1C (mp_UnkStruct0 **arg0, mp_UnkStruct0 **arg1, int arg2, int arg3, bool arg4) |
| void | mpIsland_8005B004 (mp_UnkStruct0 **arg0, mp_UnkStruct0 **arg1, int arg2, int arg3, int arg4, int arg5, bool arg6) |
| void | mpIsland_8005B334 (int arg0, int arg1, int arg2, bool arg3) |
Variables | |
| mpIsland_Palette const | mpIsland_TerrainPalette |
| struct mpIsland_80458E88_t | mpIsland_80458E88 |
| void mpIsland_8005A6F8 | ( | void | ) |
| void mpIsland_8005A728 | ( | void | ) |
| mp_UnkStruct0 * mpIsland_8005AB54 | ( | int | surface_idx | ) |
| mp_UnkStruct0 * mpIsland_8005AC14 | ( | Vec3 * | arg0, |
| float | arg1 ) |
| bool mpIsland_8005AC8C | ( | mp_UnkStruct0 * | arg0 | ) |
| void mpIsland_8005ACE8 | ( | mp_UnkStruct0 * | arg0, |
| Vec3 * | arg1, | ||
| Vec3 * | arg2 ) |
| void mpIsland_8005AE1C | ( | mp_UnkStruct0 ** | arg0, |
| mp_UnkStruct0 ** | arg1, | ||
| int | arg2, | ||
| int | arg3, | ||
| bool | arg4 ) |
| void mpIsland_8005B004 | ( | mp_UnkStruct0 ** | arg0, |
| mp_UnkStruct0 ** | arg1, | ||
| int | arg2, | ||
| int | arg3, | ||
| int | arg4, | ||
| int | arg5, | ||
| bool | arg6 ) |
| void mpIsland_8005B334 | ( | int | arg0, |
| int | arg1, | ||
| int | arg2, | ||
| bool | arg3 ) |
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