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mpisland.c File Reference
#include "mpisland.h"
#include <placeholder.h>
#include "mplib.h"
#include "types.h"
#include <melee/lb/lb_00B0.h>
#include <sysdolphin/baselib/debug.h>
#include <sysdolphin/baselib/memory.h>

Data Structures

struct  mpIsland_8005A728_seg

Functions

void mpIsland_8005A6F8 (void)
static void mpIsland_AssertSeg (mpIsland *mpisp)
void mpIsland_8005A728 (void)
mpIsland * mpIsland_8005AB54 (int surface_idx)
mpIsland * mpIsland_8005AC14 (Vec3 *pos, float dy)
bool mpIsland_8005AC8C (mpIsland *island)
void mpIsland_8005ACE8 (mpIsland *island, Vec3 *left, Vec3 *right)
void mpIsland_8005AE1C (mpIsland **list, mpIsland **b1_list, int vtx_start, int vtx_count, bool flag)
void mpIsland_8005B004 (mpIsland **list, mpIsland **free_list, int joint_id, int kind, int vtx_start, int vtx_count, bool flag)
void mpIsland_8005B334 (int joint_id, int vtx_start, int vtx_count, bool flag)

Variables

mpIsland_Palette const mpIsland_TerrainPalette
struct mpIsland_80458E88_t mpIsland_80458E88

Function Documentation

◆ mpIsland_8005A6F8()

void mpIsland_8005A6F8 ( void )

◆ mpIsland_AssertSeg()

void mpIsland_AssertSeg ( mpIsland * mpisp)
inlinestatic

◆ mpIsland_8005A728()

void mpIsland_8005A728 ( void )

◆ mpIsland_8005AB54()

mpIsland * mpIsland_8005AB54 ( int surface_idx)

◆ mpIsland_8005AC14()

mpIsland * mpIsland_8005AC14 ( Vec3 * pos,
float dy )

◆ mpIsland_8005AC8C()

bool mpIsland_8005AC8C ( mpIsland * island)

◆ mpIsland_8005ACE8()

void mpIsland_8005ACE8 ( mpIsland * island,
Vec3 * left,
Vec3 * right )

◆ mpIsland_8005AE1C()

void mpIsland_8005AE1C ( mpIsland ** list,
mpIsland ** b1_list,
int vtx_start,
int vtx_count,
bool flag )

◆ mpIsland_8005B004()

void mpIsland_8005B004 ( mpIsland ** list,
mpIsland ** free_list,
int joint_id,
int kind,
int vtx_start,
int vtx_count,
bool flag )

◆ mpIsland_8005B334()

void mpIsland_8005B334 ( int joint_id,
int vtx_start,
int vtx_count,
bool flag )

Variable Documentation

◆ mpIsland_TerrainPalette

mpIsland_Palette const mpIsland_TerrainPalette
Initial value:
= { {
{ mp_Terrain_Rock, { 0x80, 0x60, 0x60, 0xFF } },
{ mp_Terrain_Grass, { 0x40, 0xFF, 0x40, 0xFF } },
{ mp_Terrain_Dirt, { 0xC0, 0x60, 0x60, 0xFF } },
{ mp_Terrain_Wood, { 0xC0, 0x80, 0x40, 0xFF } },
{ mp_Terrain_LightMetal, { 0x40, 0x40, 0x40, 0xFF } },
{ mp_Terrain_HeavyMetal, { 0x60, 0x40, 0x40, 0xFF } },
{ mp_Terrain_Paper, { 0xC0, 0xC0, 0x60, 0xFF } },
{ mp_Terrain_Goop, { 0xFF, 0xFF, 0x60, 0xFF } },
{ mp_Terrain_Birdo, { 0xC0, 0xFF, 0xC0, 0xFF } },
{ mp_Terrain_Water, { 0x40, 0x40, 0xFF, 0xFF } },
{ mp_Terrain_Unk11, { 0x40, 0xFF, 0xFF, 0xFF } },
{ mp_Terrain_UFO, { 0xC0, 0xC0, 0xFF, 0xFF } },
{ mp_Terrain_Turtle, { 0xC0, 0xFF, 0x40, 0xFF } },
{ mp_Terrain_Snow, { 0xFF, 0xFF, 0xFF, 0xFF } },
{ mp_Terrain_Ice, { 0xC0, 0xC0, 0xFF, 0xFF } },
{ mp_Terrain_GnW, { 0xC0, 0xC0, 0xC0, 0xFF } },
{ mp_Terrain_Unk17, { 0x0C, 0x0C, 0x0C, 0xFF } },
{ mp_Terrain_Checkered, { 0xFF, 0xFF, 0xC0, 0xFF } },
{ mp_Terrain_Unk19, { 0xFF, 0x05, 0x05, 0xFF } },
{ -1, { 0x00, 0x00, 0x00, 0x00 } },
} }
@ mp_Terrain_Unk17
Definition forward.h:36
@ mp_Terrain_Wood
Definition forward.h:23
@ mp_Terrain_LightMetal
Definition forward.h:24
@ mp_Terrain_UFO
Definition forward.h:31
@ mp_Terrain_Water
Definition forward.h:29
@ mp_Terrain_Birdo
Definition forward.h:28
@ mp_Terrain_Checkered
Definition forward.h:37
@ mp_Terrain_Unk11
Definition forward.h:30
@ mp_Terrain_HeavyMetal
Definition forward.h:25
@ mp_Terrain_GnW
Definition forward.h:35
@ mp_Terrain_Unk19
Definition forward.h:38
@ mp_Terrain_Goop
Definition forward.h:27
@ mp_Terrain_Ice
Definition forward.h:34
@ mp_Terrain_Paper
Definition forward.h:26
@ mp_Terrain_Grass
Definition forward.h:21
@ mp_Terrain_Dirt
Definition forward.h:22
@ mp_Terrain_Snow
Definition forward.h:33
@ mp_Terrain_Rock
Definition forward.h:20
@ mp_Terrain_Turtle
Definition forward.h:32

◆ mpIsland_80458E88

struct mpIsland_80458E88_t mpIsland_80458E88