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mpisland.c File Reference
#include "mpisland.h"
#include "mplib.h"
#include "types.h"
#include "lb/lb_00B0.h"
#include <baselib/debug.h>
#include <baselib/memory.h>

Functions

void mpIsland_8005A6F8 (void)
void mpIsland_8005A728 (void)
mp_UnkStruct0mpIsland_8005AB54 (int surface_idx)
mp_UnkStruct0mpIsland_8005AC14 (Vec3 *arg0, float arg1)
bool mpIsland_8005AC8C (mp_UnkStruct0 *arg0)
void mpIsland_8005ACE8 (mp_UnkStruct0 *arg0, Vec3 *arg1, Vec3 *arg2)
void mpIsland_8005AE1C (mp_UnkStruct0 **arg0, mp_UnkStruct0 **arg1, int arg2, int arg3, bool arg4)
void mpIsland_8005B004 (mp_UnkStruct0 **arg0, mp_UnkStruct0 **arg1, int arg2, int arg3, int arg4, int arg5, bool arg6)
void mpIsland_8005B334 (int arg0, int arg1, int arg2, bool arg3)

Variables

mpIsland_Palette mpIsland_TerrainPalette
static float mpIsland_804D8158
struct mpIsland_80458E88_t mpIsland_80458E88

Function Documentation

◆ mpIsland_8005A6F8()

void mpIsland_8005A6F8 ( void )

◆ mpIsland_8005A728()

void mpIsland_8005A728 ( void )

◆ mpIsland_8005AB54()

mp_UnkStruct0 * mpIsland_8005AB54 ( int surface_idx)

◆ mpIsland_8005AC14()

mp_UnkStruct0 * mpIsland_8005AC14 ( Vec3 * arg0,
float arg1 )

◆ mpIsland_8005AC8C()

bool mpIsland_8005AC8C ( mp_UnkStruct0 * arg0)

◆ mpIsland_8005ACE8()

void mpIsland_8005ACE8 ( mp_UnkStruct0 * arg0,
Vec3 * arg1,
Vec3 * arg2 )

◆ mpIsland_8005AE1C()

void mpIsland_8005AE1C ( mp_UnkStruct0 ** arg0,
mp_UnkStruct0 ** arg1,
int arg2,
int arg3,
bool arg4 )

◆ mpIsland_8005B004()

void mpIsland_8005B004 ( mp_UnkStruct0 ** arg0,
mp_UnkStruct0 ** arg1,
int arg2,
int arg3,
int arg4,
int arg5,
bool arg6 )

◆ mpIsland_8005B334()

void mpIsland_8005B334 ( int arg0,
int arg1,
int arg2,
bool arg3 )

Variable Documentation

◆ mpIsland_TerrainPalette

mpIsland_Palette mpIsland_TerrainPalette
Initial value:
= { {
{ mp_Terrain_Rock, { 0x80, 0x60, 0x60, 0xFF } },
{ mp_Terrain_Grass, { 0x40, 0xFF, 0x40, 0xFF } },
{ mp_Terrain_Dirt, { 0xC0, 0x60, 0x60, 0xFF } },
{ mp_Terrain_Wood, { 0xC0, 0x80, 0x40, 0xFF } },
{ mp_Terrain_LightMetal, { 0x40, 0x40, 0x40, 0xFF } },
{ mp_Terrain_HeavyMetal, { 0x60, 0x40, 0x40, 0xFF } },
{ mp_Terrain_Paper, { 0xC0, 0xC0, 0x60, 0xFF } },
{ mp_Terrain_Goop, { 0xFF, 0xFF, 0x60, 0xFF } },
{ mp_Terrain_Birdo, { 0xC0, 0xFF, 0xC0, 0xFF } },
{ mp_Terrain_Water, { 0x40, 0x40, 0xFF, 0xFF } },
{ mp_Terrain_Unk11, { 0x40, 0xFF, 0xFF, 0xFF } },
{ mp_Terrain_UFO, { 0xC0, 0xC0, 0xFF, 0xFF } },
{ mp_Terrain_Turtle, { 0xC0, 0xFF, 0x40, 0xFF } },
{ mp_Terrain_Snow, { 0xFF, 0xFF, 0xFF, 0xFF } },
{ mp_Terrain_Ice, { 0xC0, 0xC0, 0xFF, 0xFF } },
{ mp_Terrain_GnW, { 0xC0, 0xC0, 0xC0, 0xFF } },
{ mp_Terrain_Unk17, { 0x0C, 0x0C, 0x0C, 0xFF } },
{ mp_Terrain_Checkered, { 0xFF, 0xFF, 0xC0, 0xFF } },
{ mp_Terrain_Unk19, { 0xFF, 0x05, 0x05, 0xFF } },
{ -1, { 0x00, 0x00, 0x00, 0x00 } },
} }
@ mp_Terrain_Unk17
Definition forward.h:40
@ mp_Terrain_Wood
Definition forward.h:27
@ mp_Terrain_LightMetal
Definition forward.h:28
@ mp_Terrain_UFO
Definition forward.h:35
@ mp_Terrain_Water
Definition forward.h:33
@ mp_Terrain_Birdo
Definition forward.h:32
@ mp_Terrain_Checkered
Definition forward.h:41
@ mp_Terrain_Unk11
Definition forward.h:34
@ mp_Terrain_HeavyMetal
Definition forward.h:29
@ mp_Terrain_GnW
Definition forward.h:39
@ mp_Terrain_Unk19
Definition forward.h:42
@ mp_Terrain_Goop
Definition forward.h:31
@ mp_Terrain_Ice
Definition forward.h:38
@ mp_Terrain_Paper
Definition forward.h:30
@ mp_Terrain_Grass
Definition forward.h:25
@ mp_Terrain_Dirt
Definition forward.h:26
@ mp_Terrain_Snow
Definition forward.h:37
@ mp_Terrain_Rock
Definition forward.h:24
@ mp_Terrain_Turtle
Definition forward.h:36

◆ mpIsland_804D8158

float mpIsland_804D8158
static

◆ mpIsland_80458E88

struct mpIsland_80458E88_t mpIsland_80458E88