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mndiagram.h
Go to the documentation of this file.
1#ifndef GALE01_23EA2C
2#define GALE01_23EA2C
3
4#include <placeholder.h>
5
6#include <baselib/forward.h>
7
8/* 23EA2C */ u8 mnDiagram_GetFighterByIndex(int idx);
9/* 23EA40 */ u8 mnDiagram_GetNameByIndex(int idx);
10/* 23EA54 */ bool mnDiagram_IsDistanceOverflow(u32 distance);
11/* 23EAC4 */ u32 mnDiagram_ConvertDistanceForDisplay(u32 distance);
12/* 23EB84 */ s32 mnDiagram_GetHitPercentage(int is_name_mode, u8 player_index);
13#ifdef MNDIAGRAM_SOURCE
14/* 23ECC4 */ s32 mnDiagram_GetPlayPercentage(u8 is_name_mode, u8 player_index);
15#else
16/* 23ECC4 */ s32 mnDiagram_GetPlayPercentage(int is_name_mode,
17 u8 player_index);
18#endif
19/* 23EE38 */ s32 mnDiagram_GetAveragePlayerCount(int is_name_mode,
20 u8 player_index);
21/* 23EF70 */ int mnDiagram_GetNameTotalKOs(u8 field_index);
22/* 23EFE4 */ int mnDiagram_GetNameTotalFalls(u8 field_index);
23/* 23F068 */ int mnDiagram_GetFighterTotalKOs(u8 field_index);
24/* 23F0DC */ int mnDiagram_GetFighterTotalFalls(u8 field_index);
25/* 23F14C */ void mnDiagram_FormatDecimalNumber(char* buf, u32 val, int mode);
26/* 23F238 */ void mnDiagram_FormatTime(char* buf, s32 seconds);
27/* 23F334 */ void mnDiagram_IntToStr(char* buf, u32 val);
28/* 23F3A8 */ u8 mnDiagram_GetPrevNameIndex(s32 idx);
29/* 23F400 */ u8 mnDiagram_GetNextNameIndex(s32 idx);
30/* 23F45C */ u8 mnDiagram_GetPrevFighterIndex(s32 idx);
31/* 23F4CC */ u8 mnDiagram_GetNextFighterIndex(s32 idx);
32/* 23F540 */ u32 mnDiagram_GetNamePlayTimeByFighter(int name_idx,
33 int fighter_idx);
34/* 23F578 */ int mnDiagram_GetRankedFighterForName(int rank, int name_idx,
35 u32 (*func)(int, int));
36/* 23F8CC */ u8 mnDiagram_GetLeastPlayedFighter(u8 name_idx);
37/* 23FA6C */ void mnDiagram_8023FA6C(void);
38/* 23FC28 */ void mnDiagram_8023FC28(void);
39/* 23FDD8 */ int mnDiagram_CountUnlockedFighters(void);
40/* 23FE30 */ void mnDiagram_PopupInputProc(HSD_GObj*);
41/* 23FED4 */ void mnDiagram_InputProc(HSD_GObj*);
42/* 240B18 */ void mnDiagram_PopupCleanup(void* arg0);
43/* 240B98 */ void mnDiagram_PopupAnimProc(void* arg0);
44/* 240D94 */ void mnDiagram_80240D94(void* arg0, s32 arg1, s32 arg2, s32 arg3);
45/* 241310 */ void mnDiagram_80241310(s32 arg0, s32 arg1, s32 arg2);
46/* 241668 */ void mnDiagram_80241668(void* arg0);
47/* 241730 */ void mnDiagram_80241730(void* arg0, int arg1, int arg2);
48/* 2417D0 */ void mnDiagram_802417D0(HSD_GObj* gobj);
49/* 241AE8 */ void mnDiagram_ExitAnimProc(HSD_GObj* gobj);
50/* 241B4C */ void mnDiagram_UpdateScrollArrowVisibility(void* gobj, int count);
51/* 241BF8 */ void mnDiagram_OnFrame(HSD_GObj* gobj);
52/* 241E78 */ void mnDiagram_80241E78(void* arg0, u8 arg1, u8 arg2, int arg3);
53/* 24227C */ void mnDiagram_8024227C(void* arg0, s32 arg1, s32 arg2, u8 arg3);
54/* 2427B4 */ void mnDiagram_802427B4(void* arg0, s32 arg1, s32 arg2);
55/* 242B38 */ HSD_JObj* mnDiagram_80242B38(int idx, int arg1);
56/* 242C0C */ void mnDiagram_80242C0C(void* arg0, int arg1, int arg2);
57/* 243038 */ void mnDiagram_CursorProc(HSD_GObj* gobj);
58/* 2433AC */ void mnDiagram_802433AC(void);
59/* 243434 */ void mnDiagram_80243434(u8 arg0);
60/* 2437E8 */ void mnDiagram_802437E8(s32 arg0, s32 arg1);
61
62#endif
char buf[0x5A4]
Definition dbanim.c:16
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
u8 mnDiagram_GetNextFighterIndex(s32 idx)
Definition mndiagram.c:464
int mnDiagram_GetFighterTotalFalls(u8 field_index)
Definition mndiagram.c:337
void mnDiagram_80242C0C(void *arg0, int arg1, int arg2)
Definition mndiagram.c:2577
int mnDiagram_CountUnlockedFighters(void)
Counts the number of unlocked fighters.
Definition mndiagram.c:771
void mnDiagram_80243434(u8 arg0)
Definition mndiagram.c:2744
void mnDiagram_8024227C(void *arg0, s32 arg1, s32 arg2, u8 arg3)
Definition mndiagram.c:2111
void mnDiagram_PopupCleanup(void *arg0)
Definition mndiagram.c:1347
void mnDiagram_80241668(void *arg0)
Definition mndiagram.c:1720
u8 mnDiagram_GetPrevFighterIndex(s32 idx)
Gets the previous valid fighter index.
Definition mndiagram.c:445
s32 mnDiagram_GetAveragePlayerCount(int is_name_mode, u8 player_index)
Definition mndiagram.c:228
void mnDiagram_InputProc(HSD_GObj *)
Definition mndiagram.c:802
void mnDiagram_80241310(s32 arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:1631
void mnDiagram_802427B4(void *arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:2457
bool mnDiagram_IsDistanceOverflow(u32 distance)
Checks if a distance stat exceeds 1 mile (display cap).
Definition mndiagram.c:130
void mnDiagram_802417D0(HSD_GObj *gobj)
Definition mndiagram.c:1764
u8 mnDiagram_GetPrevNameIndex(s32 idx)
Gets the previous valid name index.
Definition mndiagram.c:411
void mnDiagram_FormatTime(char *buf, s32 seconds)
Formats seconds as MM:SS string.
Definition mndiagram.c:374
void mnDiagram_8023FA6C(void)
Definition mndiagram.c:679
void mnDiagram_PopupAnimProc(void *arg0)
Definition mndiagram.c:1380
u32 mnDiagram_GetNamePlayTimeByFighter(int name_idx, int fighter_idx)
Gets play time for a specific fighter under a name tag.
Definition mndiagram.c:487
int mnDiagram_GetNameTotalFalls(u8 field_index)
Definition mndiagram.c:293
HSD_JObj * mnDiagram_80242B38(int idx, int arg1)
Definition mndiagram.c:2555
void mnDiagram_8023FC28(void)
Definition mndiagram.c:723
s32 mnDiagram_GetPlayPercentage(int is_name_mode, u8 player_index)
int mnDiagram_GetFighterTotalKOs(u8 field_index)
Gets total KOs scored by a fighter against all other fighters.
Definition mndiagram.c:305
void mnDiagram_IntToStr(char *buf, u32 val)
Converts a number to a null-terminated string.
Definition mndiagram.c:396
u8 mnDiagram_GetFighterByIndex(int idx)
Gets the fighter ID at the given sorted index.
Definition mndiagram.c:110
s32 mnDiagram_GetHitPercentage(int is_name_mode, u8 player_index)
Definition mndiagram.c:166
void mnDiagram_ExitAnimProc(HSD_GObj *gobj)
Definition mndiagram.c:1935
void mnDiagram_80240D94(void *arg0, s32 arg1, s32 arg2, s32 arg3)
Definition mndiagram.c:1496
int mnDiagram_GetNameTotalKOs(u8 field_index)
Gets total KOs scored by a name against all other names.
Definition mndiagram.c:259
u8 mnDiagram_GetNameByIndex(int idx)
Gets the name ID at the given sorted index.
Definition mndiagram.c:118
void mnDiagram_80241730(void *arg0, int arg1, int arg2)
Definition mndiagram.c:1750
void mnDiagram_80241E78(void *arg0, u8 arg1, u8 arg2, int arg3)
Definition mndiagram.c:2048
void mnDiagram_OnFrame(HSD_GObj *gobj)
Definition mndiagram.c:1975
u32 mnDiagram_ConvertDistanceForDisplay(u32 distance)
Converts internal distance units to display units.
Definition mndiagram.c:152
void mnDiagram_802433AC(void)
Definition mndiagram.c:2729
void mnDiagram_FormatDecimalNumber(char *buf, u32 val, int mode)
Formats a number with optional decimal places.
Definition mndiagram.c:348
u8 mnDiagram_GetNextNameIndex(s32 idx)
Definition mndiagram.c:426
void mnDiagram_PopupInputProc(HSD_GObj *)
Definition mndiagram.c:786
void mnDiagram_CursorProc(HSD_GObj *gobj)
Definition mndiagram.c:2691
u8 mnDiagram_GetLeastPlayedFighter(u8 name_idx)
Definition mndiagram.c:606
int mnDiagram_GetRankedFighterForName(int rank, int name_idx, u32(*func)(int, int))
Definition mndiagram.c:532
void mnDiagram_802437E8(s32 arg0, s32 arg1)
Initialize VS Records diagram screen.
Definition mndiagram.c:2852
void mnDiagram_UpdateScrollArrowVisibility(void *gobj, int count)
Updates scroll arrow visibility based on entry count.
Definition mndiagram.c:1955
void(* func)(void)
Definition state.c:134
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107