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mndiagram.h
Go to the documentation of this file.
1#ifndef GALE01_23EA2C
2#define GALE01_23EA2C
3
5
6#include <melee/mn/types.h>
7#include <melee/sc/types.h>
8
9/* 23EA2C */ u8 mnDiagram_GetFighterByIndex(int idx);
10/* 23EA40 */ u8 mnDiagram_GetNameByIndex(int idx);
11/* 23EA54 */ bool mnDiagram_IsDistanceOverflow(u32 distance);
12/* 23EAC4 */ u32 mnDiagram_ConvertDistanceForDisplay(u32 distance);
13/* 23EB84 */ s32 mnDiagram_GetHitPercentage(u8 is_name_mode, u8 player_index);
14/* 23ECC4 */ s32 mnDiagram_GetPlayPercentage(u8 is_name_mode, u8 player_index);
15/* 23EE38 */ s32 mnDiagram_GetAveragePlayerCount(u8 is_name_mode,
16 u8 player_index);
17/* 23EF70 */ int mnDiagram_GetNameTotalKOs(u8 field_index);
18/* 23EFE4 */ int mnDiagram_GetNameTotalFalls(u8 field_index);
19/* 23F068 */ int mnDiagram_GetFighterTotalKOs(u8 field_index);
20/* 23F0DC */ int mnDiagram_GetFighterTotalFalls(u8 field_index);
21/* 23F14C */ void mnDiagram_FormatDecimalNumber(char* buf, u32 val, int mode);
22/* 23F238 */ void mnDiagram_FormatTime(char* buf, s32 seconds);
23/* 23F334 */ void mnDiagram_IntToStr(char* buf, u32 val);
24/* 23F3A8 */ u8 mnDiagram_GetPrevNameIndex(s32 idx);
25/* 23F400 */ u8 mnDiagram_GetNextNameIndex(s32 idx);
26/* 23F45C */ u8 mnDiagram_GetPrevFighterIndex(s32 idx);
27/* 23F4CC */ u8 mnDiagram_GetNextFighterIndex(s32 idx);
28/* 23F540 */ u32
30 SelectableCharacterKind fighter_idx);
31/* 23F578 */ int mnDiagram_GetRankedFighterForName(int rank, int name_idx,
32 u32 (*func)(int, int));
33/* 23F8CC */ u8 mnDiagram_GetLeastPlayedFighter(u8 name_idx);
34/* 23FA6C */ void mnDiagram_SortFightersByKOs(void);
35/* 23FC28 */ void mnDiagram_SortNamesByKOs(void);
36/* 23FDD8 */ int mnDiagram_CountUnlockedFighters(void);
37/* 23FE30 */ void mnDiagram_PopupInputProc(HSD_GObj*);
38/* 23FED4 */ void mnDiagram_InputProc(HSD_GObj*);
39/* 240B18 */ void mnDiagram_PopupCleanup(void* arg0);
40/* 240B98 */ void mnDiagram_PopupAnimProc(void* arg0);
41/* 240D94 */ void mnDiagram_CreatePopupTexts(void* arg0, s32 arg1, s32 arg2,
42 s32 arg3);
43/* 241310 */ void mnDiagram_CreatePopup(s32 arg0, s32 arg1, s32 arg2);
44/* 241668 */ void mnDiagram_ClearGrid(void* arg0);
45/* 241730 */ void mnDiagram_RefreshGrid(HSD_GObj* arg0, int arg1, int arg2);
47/* 241AE8 */ void mnDiagram_ExitAnimProc(HSD_GObj* gobj);
48/* 241B4C */ void mnDiagram_UpdateScrollArrowVisibility(void* gobj, int count);
49/* 241BF8 */ void mnDiagram_OnFrame(HSD_GObj* gobj);
50/* 241E78 */ void mnDiagram_DrawCellValue(void* arg0, u8 arg1, u8 arg2,
51 int arg3);
52/* 24227C */ void mnDiagram_DrawGridValues(void* arg0, s32 arg1, s32 arg2,
53 u8 arg3);
54/* 2427B4 */ void mnDiagram_DrawNameHeaders(void* arg0, s32 arg1, s32 arg2);
55/* 242B38 */ HSD_JObj* mnDiagram_CreateFighterIcon(int idx, int arg1);
56/* 242C0C */ void mnDiagram_DrawFighterHeaders(void* arg0, int arg1, int arg2);
57/* 243038 */ void mnDiagram_CursorProc(HSD_GObj* gobj);
58/* 2433AC */ void mnDiagram_CreateCursor(void);
59/* 243434 */ void mnDiagram_CreateScreen(u8 arg0);
60/* 2437E8 */ void mnDiagram_Init(u8 arg0, u8 arg1);
61
62/* 4A0834 */ extern StaticModelDesc MenMainConB2_Top;
63/* 4A0844 */ extern StaticModelDesc MenMainConB3_Top;
64/* 4A0854 */ extern StaticModelDesc MenMainCursorB3_Top;
65
66#endif
char buf[0x5A4]
Definition dbanim.c:14
unsigned long u32
Definition types.h:9
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
HSD_GObj * gobj
Definition gm_19EF.c:73
StaticModelDesc MenMainConB3_Top
Definition mndiagram.c:35
StaticModelDesc MenMainConB2_Top
Definition mndiagram.c:36
StaticModelDesc MenMainCursorB3_Top
Definition mndiagram.c:34
u8 mnDiagram_GetNextFighterIndex(s32 idx)
Definition mndiagram.c:505
int mnDiagram_GetFighterTotalFalls(u8 field_index)
Definition mndiagram.c:364
void mnDiagram_SortNamesByKOs(void)
Definition mndiagram.c:763
void mnDiagram_CreatePopupTexts(void *arg0, s32 arg1, s32 arg2, s32 arg3)
Definition mndiagram.c:1743
void mnDiagram_DrawGridValues(void *arg0, s32 arg1, s32 arg2, u8 arg3)
Definition mndiagram.c:2386
int mnDiagram_CountUnlockedFighters(void)
Counts the number of unlocked fighters.
Definition mndiagram.c:819
void mnDiagram_PopupCleanup(void *arg0)
Definition mndiagram.c:1588
void mnDiagram_CreatePopup(s32 arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:1908
u8 mnDiagram_GetPrevFighterIndex(s32 idx)
Gets the previous valid fighter index.
Definition mndiagram.c:486
HSD_JObj * mnDiagram_CreateFighterIcon(int idx, int arg1)
Definition mndiagram.c:2574
u32 mnDiagram_GetNamePlayTimeByFighter(int name_idx, SelectableCharacterKind fighter_idx)
Gets play time for a specific fighter under a name tag.
Definition mndiagram.c:528
void mnDiagram_InputProc(HSD_GObj *)
Per-frame input handler for the VS Records "diagram" grid screen.
Definition mndiagram.c:1258
bool mnDiagram_IsDistanceOverflow(u32 distance)
Checks if a distance stat exceeds 1 mile (display cap).
Definition mndiagram.c:145
void mnDiagram_ClearGrid(void *arg0)
Definition mndiagram.c:2000
u8 mnDiagram_GetPrevNameIndex(s32 idx)
Gets the previous valid name index.
Definition mndiagram.c:452
void mnDiagram_FormatTime(char *buf, s32 seconds)
Formats seconds as MM:SS string.
Definition mndiagram.c:415
void mnDiagram_PopupAnimProc(void *arg0)
Definition mndiagram.c:1627
int mnDiagram_GetNameTotalFalls(u8 field_index)
Definition mndiagram.c:307
void mnDiagram_RefreshGrid(HSD_GObj *arg0, int arg1, int arg2)
Definition mndiagram.c:2030
int mnDiagram_GetFighterTotalKOs(u8 field_index)
Gets total KOs scored by a fighter against all other fighters.
Definition mndiagram.c:319
void mnDiagram_IntToStr(char *buf, u32 val)
Converts a number to a null-terminated string.
Definition mndiagram.c:437
u8 mnDiagram_GetFighterByIndex(int idx)
Gets the fighter ID at the given sorted index.
Definition mndiagram.c:125
void mnDiagram_SortFightersByKOs(void)
Definition mndiagram.c:703
void mnDiagram_ExitAnimProc(HSD_GObj *gobj)
Definition mndiagram.c:2177
void mnDiagram_CreateScreen(u8 arg0)
Definition mndiagram.c:2783
s32 mnDiagram_GetPlayPercentage(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:207
s32 mnDiagram_GetAveragePlayerCount(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:243
int mnDiagram_GetNameTotalKOs(u8 field_index)
Gets total KOs scored by a name against all other names.
Definition mndiagram.c:273
u8 mnDiagram_GetNameByIndex(int idx)
Gets the name ID at the given sorted index.
Definition mndiagram.c:133
s32 mnDiagram_GetHitPercentage(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:181
void mnDiagram_DrawCellValue(void *arg0, u8 arg1, u8 arg2, int arg3)
Definition mndiagram.c:2308
void mnDiagram_Init(u8 arg0, u8 arg1)
Initialize VS Records diagram screen.
Definition mndiagram.c:2905
void mnDiagram_OnFrame(HSD_GObj *gobj)
Definition mndiagram.c:2217
void mnDiagram_DrawNameHeaders(void *arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:2504
u32 mnDiagram_ConvertDistanceForDisplay(u32 distance)
Converts internal distance units to display units.
Definition mndiagram.c:167
void mnDiagram_DrawFighterHeaders(void *arg0, int arg1, int arg2)
Definition mndiagram.c:2610
void mnDiagram_FormatDecimalNumber(char *buf, u32 val, int mode)
Formats a number with optional decimal places.
Definition mndiagram.c:389
u8 mnDiagram_GetNextNameIndex(s32 idx)
Definition mndiagram.c:467
void mnDiagram_UpdateScrollArrows(HSD_GObj *gobj)
Updates scroll arrow visibility based on cursor position and available entries beyond the visible ran...
Definition mndiagram.c:2048
void mnDiagram_PopupInputProc(HSD_GObj *)
Definition mndiagram.c:836
void mnDiagram_CursorProc(HSD_GObj *gobj)
Definition mndiagram.c:2732
u8 mnDiagram_GetLeastPlayedFighter(u8 name_idx)
Definition mndiagram.c:648
int mnDiagram_GetRankedFighterForName(int rank, int name_idx, u32(*func)(int, int))
Definition mndiagram.c:555
void mnDiagram_CreateCursor(void)
Definition mndiagram.c:2768
void mnDiagram_UpdateScrollArrowVisibility(void *gobj, int count)
Updates scroll arrow visibility based on entry count.
Definition mndiagram.c:2197
SelectableCharacterKind
Identifier for a single selectable character as seen in high-scores or on the CSS.
Definition types.h:371
void(* func)(void)
Definition state.c:131
Definition gobj.h:13
Definition jobj.h:104
Model with a single animation or no animation.
Definition types.h:8