90 u32 (*func)(
int,
int));
static GXColor const col
Definition gmtoulib.c:1474
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
unsigned char u8
Definition types.h:5
StaticModelDesc MenMainConB3_Top
Definition mndiagram.c:38
StaticModelDesc MenMainConB2_Top
Definition mndiagram.c:39
StaticModelDesc MenMainCursorB3_Top
Definition mndiagram.c:37
void mnDiagram_CreatePopupTexts(HSD_GObj *arg0, s32 arg1, s32 arg2, s32 arg3)
Definition mndiagram.c:1505
u8 mnDiagram_GetNextFighterIndex(s32 idx)
Definition mndiagram.c:464
int mnDiagram_GetFighterTotalFalls(u8 field_index)
Definition mndiagram.c:346
void mnDiagram_SortNamesByKOs(void)
Definition mndiagram.c:685
int mnDiagram_CountUnlockedFighters(void)
Counts the number of unlocked fighters.
Definition mndiagram.c:735
void mnDiagram_PopupCleanup(void *arg0)
Definition mndiagram.c:1373
void mnDiagram_FormatDecimalNumber(char *buf, u32 val, int decimal_places)
Writes val as NUL-terminated decimal text with its low decimal_places digits after a decimal point.
Definition mndiagram.c:352
void mnDiagram_CreatePopup(s32 arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:1627
void mnDiagram_DrawCellValue(HSD_GObj *arg0, u8 col, u8 row, int arg3)
Definition mndiagram.c:1999
u8 mnDiagram_GetPrevFighterIndex(s32 idx)
Gets the previous valid fighter index.
Definition mndiagram.c:445
HSD_JObj * mnDiagram_CreateFighterIcon(int idx, int arg1)
Definition mndiagram.c:2245
u32 mnDiagram_GetNamePlayTimeByFighter(int name_idx, SelectableCharacterKind fighter_idx)
Gets play time for a specific fighter under a name tag.
Definition mndiagram.c:487
void mnDiagram_InputProc(HSD_GObj *)
Per-frame input handler for the VS Records "diagram" grid screen.
Definition mndiagram.c:1070
void mnDiagram_UpdateScrollArrowVisibility(HSD_GObj *gobj, int count)
Updates scroll arrow visibility based on entry count.
Definition mndiagram.c:1899
bool mnDiagram_IsDistanceOverflow(u32 distance)
Tests whether a distance is at or above the large-unit threshold.
Definition mndiagram.c:145
void mnDiagram_ClearGrid(HSD_GObj *arg0)
Definition mndiagram.c:1701
void mnDiagram_DrawGridValues(HSD_GObj *arg0, s32 arg1, s32 arg2, u8 arg3)
Definition mndiagram.c:2074
u8 mnDiagram_GetPrevNameIndex(s32 idx)
Gets the previous valid name index.
Definition mndiagram.c:411
void mnDiagram_FormatTime(char *buf, s32 seconds)
Writes nonnegative seconds as "M:SS" with unpadded minutes.
Definition mndiagram.c:383
int mnDiagram_GetNameTotalFalls(u8 field_index)
Gets total falls (deaths) of a name against all other names.
Definition mndiagram.c:303
void mnDiagram_RefreshGrid(HSD_GObj *arg0, int arg1, int arg2)
Definition mndiagram.c:1744
int mnDiagram_GetFighterTotalKOs(u8 field_index)
Gets total KOs scored by a fighter against all other fighters.
Definition mndiagram.c:314
void mnDiagram_IntToStr(char *buf, u32 val)
Writes val as NUL-terminated decimal digits.
Definition mndiagram.c:399
u8 mnDiagram_GetFighterByIndex(int idx)
Gets the fighter ID at the given sorted index.
Definition mndiagram.c:132
void mnDiagram_DrawFighterHeaders(HSD_GObj *arg0, int arg1, int arg2)
Definition mndiagram.c:2297
void mnDiagram_DrawNameHeaders(HSD_GObj *arg0, s32 arg1, s32 arg2)
Definition mndiagram.c:2179
void mnDiagram_SortFightersByKOs(void)
Definition mndiagram.c:638
void mnDiagram_ExitAnimProc(HSD_GObj *gobj)
Definition mndiagram.c:1861
void mnDiagram_CreateScreen(u8 arg0)
Definition mndiagram.c:2402
s32 mnDiagram_GetPlayPercentage(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:199
s32 mnDiagram_GetAveragePlayerCount(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:233
int mnDiagram_GetNameTotalKOs(u8 field_index)
Gets total KOs scored by a name against all other names.
Definition mndiagram.c:265
u8 mnDiagram_GetNameByIndex(int idx)
Gets the name ID at the given sorted index.
Definition mndiagram.c:140
s32 mnDiagram_GetHitPercentage(u8 is_name_mode, u8 player_index)
Definition mndiagram.c:173
void mnDiagram_Init(u8 arg0, u8 arg1)
Initialize VS Records diagram screen.
Definition mndiagram.c:2488
void mnDiagram_OnFrame(HSD_GObj *gobj)
Definition mndiagram.c:1916
u32 mnDiagram_ConvertDistanceForDisplay(u32 distance)
Scales a distance for display with a language-dependent divisor.
Definition mndiagram.c:159
u8 mnDiagram_GetNextNameIndex(s32 idx)
Definition mndiagram.c:426
void mnDiagram_UpdateScrollArrows(HSD_GObj *gobj)
Updates scroll arrow visibility based on cursor position and available entries beyond the visible ran...
Definition mndiagram.c:1764
void mnDiagram_PopupInputProc(HSD_GObj *)
Definition mndiagram.c:747
void mnDiagram_CursorProc(HSD_GObj *gobj)
Definition mndiagram.c:2353
u8 mnDiagram_GetLeastPlayedFighter(u8 name_idx)
Definition mndiagram.c:583
int mnDiagram_GetRankedFighterForName(int rank, int name_idx, u32(*func)(int, int))
Definition mndiagram.c:509
void mnDiagram_CreateCursor(void)
Definition mndiagram.c:2387
void mnDiagram_PopupAnimProc(HSD_GObj *arg0)
Definition mndiagram.c:1398
SelectableCharacterKind
Identifier for a single selectable character as seen in high-scores or on the CSS.
Definition types.h:373
Model with a single animation or no animation.
Definition types.h:11