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SSBM Decomp
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Refraction visual effects using GX indirect textures. More...
Go to the source code of this file.
Functions | |
| void | lbRefract_800222A4 (void) |
| void | lbRefract_8002247C (HSD_CObj *) |
| Copy framebuffer to refraction source texture. | |
| void | lbRefract_80022560 (void) |
| Copy framebuffer to refraction source texture. | |
| void | lbRefract_800225D4 (void) |
| Reset TEV and indirect texture stages. | |
| s32 | lbRefract_PObjLoad (HSD_PObj *pobj, HSD_PObjDesc *desc) |
| void | lbRefract_80022998 (HSD_MObj *, u32 rendermode, s8) |
| void | lbRefract_80022BB8 (void) |
| Increment refraction effect user count. | |
| void | lbRefract_80022BD0 (void) |
| Decrement refraction effect user count. | |
| float | atan2f (float y, float x) |
| float | acosf (float) |
| float | asinf (float) |
| float | atanf (float) |
| void | lbRefract_80021CE8 (void *, s32) |
Refraction visual effects using GX indirect textures.
| void lbRefract_800222A4 | ( | void | ) |
| void lbRefract_8002247C | ( | HSD_CObj * | cobj | ) |
Copy framebuffer to refraction source texture.
| void lbRefract_80022560 | ( | void | ) |
Copy framebuffer to refraction source texture.
| void lbRefract_800225D4 | ( | void | ) |
Reset TEV and indirect texture stages.
| s32 lbRefract_PObjLoad | ( | HSD_PObj * | pobj, |
| HSD_PObjDesc * | desc | ||
| ) |
| void lbRefract_80022BB8 | ( | void | ) |
Increment refraction effect user count.
| void lbRefract_80022BD0 | ( | void | ) |
Decrement refraction effect user count.
| float atan2f | ( | float | y, |
| float | x | ||
| ) |
| float acosf | ( | float | x | ) |
| float asinf | ( | float | x | ) |
| float atanf | ( | float | x | ) |
| void lbRefract_80021CE8 | ( | void * | , |
| s32 | |||
| ) |