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lbcardnew.h File Reference
#include <placeholder.h>
#include <platform.h>
#include <melee/lb/forward.h>
#include <sysdolphin/baselib/gobj.h>

Go to the source code of this file.

Functions

int lb_80019BB8 (int card_result)
struct CardTask * lb_80019C38 (void)
int lb_80019CB0 (int result)
void lb_80019EF0 (int chan, UNK_T save_data, UNK_T status_out, UNK_T callback)
void fn_8001A008 (s32 unused, s32 card_result)
void fn_8001A0B0 (int file_idx, int hsd_error)
int lb_8001A184 (void)
int lb_8001A3A4 (void)
void lb_8001A4CC (const char *filename, UNK_T file_entries)
int lb_8001A594 (char *filename, void *file_entries)
int lb_8001A860 (void)
int lb_8001A8A4 (void)
int lb_8001A9CC (char *filename)
int lb_8001AAE4 (const char *old_name, const char *new_name)
int lb_8001AC04 (UNK_T filename)
int lb_8001ACEC (UNK_T file_entries)
int lb_8001AE38 (UNK_T file_entries)
int lb_8001AF84 (void)
int lb_8001B068 (void)
int lb_8001B14C (void)
int lb_8001B614 (const char *filename)
s32 lb_8001B6E0 (s32 file_idx)
enum_t lb_8001B6F8 (void)
int lb_8001B760 (int result)
u32 lb_8001B7E0 (int chan, char *filename, void *file_entries, void *save_data, int *status_out)
bool lb_8001B8C8 (int chan)
int lb_8001B99C (int chan, const char *filename, UNK_T status_out)
bool lb_8001BA44 (int chan, const char *filename, UNK_T status_out)
int lb_8001BB48 (int chan, char *filename, void *file_entries, void *save_data, const char *write_buf, int write_offset, int write_len, UNK_T status_out)
int lb_8001BC18 (int chan, char *filename, void **file_entries, void *save_data, const char *write_buf, int write_offset, int write_len, UNK_T status_out)
enum_t lb_8001BD34 (int chan, const char *filename, UNK_T file_entries, UNK_T status_out)
int lb_8001BE30 (int chan, const char *filename, UNK_T file_entries, const char *read_buf, int read_offset, int read_len, UNK_T status_out, UNK_T callback)
int lb_8001BF04 (int chan, char *filename, void *file_entries, const char *write_buf, int write_offset, int write_len, UNK_T status_out)
int lb_8001BFD8 (int chan, lbCardNew_SnapshotEntry *snapshot_entries, int *free_blocks, int *free_files)
int lb_8001C0F4 (int chan, const char *name_a, const char *name_b, const char *name_c, UNK_T status_out)
int lb_8001C2D8 (int chan, const char *company, const char *game_name, const char *filename)
int lb_8001C404 (int chan)
int lb_8001C4A8 (void *file_entries, void *icon_data)
void lb_8001C550 (void)
void lb_8001C5A4 (void)
void lb_8001C5BC (void)

Function Documentation

◆ lb_80019BB8()

int lb_80019BB8 ( int card_result)

◆ lb_80019C38()

struct CardTask * lb_80019C38 ( void )

◆ lb_80019CB0()

int lb_80019CB0 ( int result)

◆ lb_80019EF0()

void lb_80019EF0 ( int chan,
UNK_T save_data,
UNK_T status_out,
UNK_T callback )

◆ fn_8001A008()

void fn_8001A008 ( s32 unused,
s32 card_result )

◆ fn_8001A0B0()

void fn_8001A0B0 ( int file_idx,
int hsd_error )

◆ lb_8001A184()

int lb_8001A184 ( void )

◆ lb_8001A3A4()

int lb_8001A3A4 ( void )

◆ lb_8001A4CC()

void lb_8001A4CC ( const char * filename,
UNK_T file_entries )

◆ lb_8001A594()

int lb_8001A594 ( char * filename,
void * file_entries )

◆ lb_8001A860()

int lb_8001A860 ( void )

◆ lb_8001A8A4()

int lb_8001A8A4 ( void )

◆ lb_8001A9CC()

int lb_8001A9CC ( char * filename)

◆ lb_8001AAE4()

int lb_8001AAE4 ( const char * old_name,
const char * new_name )

◆ lb_8001AC04()

int lb_8001AC04 ( UNK_T filename)

◆ lb_8001ACEC()

int lb_8001ACEC ( UNK_T file_entries)

<

Todo
this seems fake

◆ lb_8001AE38()

int lb_8001AE38 ( UNK_T file_entries)

<

Todo
this seems fake

◆ lb_8001AF84()

int lb_8001AF84 ( void )

◆ lb_8001B068()

int lb_8001B068 ( void )

◆ lb_8001B14C()

int lb_8001B14C ( void )

◆ lb_8001B614()

int lb_8001B614 ( const char * filename)

◆ lb_8001B6E0()

s32 lb_8001B6E0 ( s32 file_idx)

◆ lb_8001B6F8()

enum_t lb_8001B6F8 ( void )

◆ lb_8001B760()

int lb_8001B760 ( int result)

◆ lb_8001B7E0()

u32 lb_8001B7E0 ( int chan,
char * filename,
void * file_entries,
void * save_data,
int * status_out )

◆ lb_8001B8C8()

bool lb_8001B8C8 ( int chan)

◆ lb_8001B99C()

int lb_8001B99C ( int chan,
const char * filename,
UNK_T status_out )

◆ lb_8001BA44()

bool lb_8001BA44 ( int chan,
const char * filename,
UNK_T status_out )

◆ lb_8001BB48()

int lb_8001BB48 ( int chan,
char * filename,
void * file_entries,
void * save_data,
const char * write_buf,
int write_offset,
int write_len,
UNK_T status_out )

◆ lb_8001BC18()

int lb_8001BC18 ( int chan,
char * filename,
void ** file_entries,
void * save_data,
const char * write_buf,
int write_offset,
int write_len,
UNK_T status_out )

◆ lb_8001BD34()

enum_t lb_8001BD34 ( int chan,
const char * filename,
UNK_T file_entries,
UNK_T status_out )

◆ lb_8001BE30()

int lb_8001BE30 ( int chan,
const char * filename,
UNK_T file_entries,
const char * read_buf,
int read_offset,
int read_len,
UNK_T status_out,
UNK_T callback )

◆ lb_8001BF04()

int lb_8001BF04 ( int chan,
char * filename,
void * file_entries,
const char * write_buf,
int write_offset,
int write_len,
UNK_T status_out )

◆ lb_8001BFD8()

int lb_8001BFD8 ( int chan,
lbCardNew_SnapshotEntry * snapshot_entries,
int * free_blocks,
int * free_files )

◆ lb_8001C0F4()

int lb_8001C0F4 ( int chan,
const char * name_a,
const char * name_b,
const char * name_c,
UNK_T status_out )

◆ lb_8001C2D8()

int lb_8001C2D8 ( int chan,
const char * company,
const char * game_name,
const char * filename )

◆ lb_8001C404()

int lb_8001C404 ( int chan)

◆ lb_8001C4A8()

int lb_8001C4A8 ( void * file_entries,
void * icon_data )

◆ lb_8001C550()

void lb_8001C550 ( void )

◆ lb_8001C5A4()

void lb_8001C5A4 ( void )

◆ lb_8001C5BC()

void lb_8001C5BC ( void )